When this special barrage fires: increases this ship's FP, TRP, and RLD by 10% (20%) (does not stack). [Operation Siren] When a barrier is destroyed rather than expiring: the ship whose barrier was destroyed recovers 3.0% of her max HP. Every 20s: 45% (75%) chance to fire a barrage, damage scales with skill level. Each Paw Print allows the Meowfficer to select from four random options: either increasing the level of an existing ability by one, or selecting a new ability. When this ship takes DMG that would sink her, she becomes unsinkable for 2.5s and randomly gains one of the following buffs: Increase this ship's SPD by 1 (7). When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). When the fleet this ship is in starts a battle, increases your CVs' and CVLs' AVI by 4.5% (12%) and RLD by 5% (10%), and decreases the loading time of this ship's first airstrike by 10% (25%); When the battle starts for the fleet this ship is NOT in, increases your CVs' and CVLs' AVI and RLD by 3.5% (8%). A standard level Staff Cat. (This buff can be stacked up to five times.). When firing main gun, 6% chance to increase own Firepower, Torpedo stat, Reload, and Evasion by 20% (40%) for 8s. When this ship takes DMG: increases this ship's AA and EVA by 0.5% (5%) (can be stacked up to 3 times). [This skill's sortie battle counter resets when moving to a new area or changing your formation within Operation Siren.]. When firing main gun: 15% (25%) chance to fire an extra round. This ship starts the battle with 1 Airstrike ready. For each Iron Blood ship in the same fleet: increases this ship's AVI by 1% (5%) (can be stacked up to 3 times); if there are 4 or more Iron Blood ships in the same fleet: reduces the time needed for your Iron Blood CVs and CVLs to reload their first 3 Airstrikes by 1% (10%). This Armor Break stacks with other sources of Armor Break.). For the 1st and 2nd battle: launches a supporting barrage 20s after battle starts (damage is based on skill level). Additionally, for the first 3 battles of a sortie: the fleet this ship is in takes 5% (20%) less DMG from torpedoes. Every 15s: 40% (70%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). If there is another. When firing main gun, 45% (75%) chance to fire a special barrage. All allied ships with lower health than Sheffield at the start of battle gain the effect: When taking damage, 10% (30%) chance to receive 20% (50%) less damage. 14% - Portable Repair Kit: Heals all ships in the fleet for 0.4% (2.4%) of Yuubari's maximum HP. Can be activated twice per battle. When this boat retreats from battle: fires a special torpedo barrage (damage scales with skill level). Every 18s: 50% (100%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); when this barrage hits an enemy with the Icebind debuff, removes the debuff and instead increases that enemy's cannon DMG taken by 5% for 8s. One for each sub fleet you can make. Does not stack with the same skill. Decreases the duration this ship Burns by 3s and decreases her Burn DMG taken by 5% (15%). Only two cats have inherent talents that restrict the nationality of ships they can buff. A Meowfficer can have at most 5 abilities; if they would gain a 6th, they must give up one of their existing abilities. Every 10s: fires a Lv.1 (Lv.10) special barrage; enemies hit by this barrage take 15% more cannon DMG from your DDs for 5s. Very useful. A TIER A: Strong Warspite Champagne Gascogne Georgia Marco Polo Monarch Odin Howe Richelieu Vittorio Veneto B TIER B: Powerful Izumo Akane Shinjo Alabama Amagi Bismarck Duke of York Gneisenau META Honoka Iori Minase Kii Nagato Sovetskaya Belorussiya Tosa C TIER C: Still Powerful Gascogne Hood King George V Massachusetts Prince of Wales There are 3 slots for each of these rows, so you have to strategize which ships youll bring and how youll place them for the incoming encounter. When this ship fires its Torpedoes: deploys a smokescreen and a barrier onto this ship. Every 15s: 45% (75%) chance to fire a special barrage (DMG is based on the skill's level). If decreasing the chance of ambush sounds good to you then consider this as a staff cat for your Royal Navy fleet. The reason I didn't go over the regular Blue/R Meowfficers is that they're all outclassed by the Purple/Elite and the Gold/SR Meowfficers in both inherent talents and inherent bonuses provided by their stat lines. Does not stack with other smokescreens. % If this shield is destroyed rather than expiring: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) that restores Emden's HP equal to 5% (15%) of the DMG dealt. S+ Warships with the best performance are included in this category. Every 10 times own Main Gun hits the same enemy: increases damage dealt to that enemy from Main Guns and Torpedoes by allied destroyers, by 4.5% (12%) for 5s. Increases damage dealt by armor-piercing shots by 15% (25%). S These are also very powerful and have brilliant performance. Otherwise, grants a shield that lasts for 6s and blocks up to 6 shells to the ship in the frontmost position of your Vanguard. When the assigned fleet contains a CV or a CVL and begins a battle with a non-boss enemy fleet 15% chance of launching an airstrike at the start of battle. Excellent Staff Cat for a fleet with one CV/CVL. Every 8 times this ship fires her main gun: fire a special barrage (damage scales with skill level). When equipped with a high-explosive main gun, increase main gun damage dealt by 4.5% (12%). Increases this ship's DMG to enemy BBs by 5% (15%). When this ship fires its Main Guns: fires an additional barrage (this barrage is improved and unaffected by this ship's position). : Increases Anti-Air by 4.5% (12%). Once 3s after the battle starts, and with a 40% (70%) chance every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). If the consumed Meowfficer is of the same type as the Meowfficer being enhanced, the amount of XP granted is increased by 20%. When fully stacked, enhance this ship's All Out Assault pattern. If you'd like to look at the talents available for cats to learn check here. Every 15s after the start of the battle: fires a Lv.1 (Lv.10) Muse barrage that increases DMG taken by 10% for 6s to all enemies hit; if only 1 enemy is hit then their Speed is also set to 0 for 3s and this ship fires an additional torpedo barrage (DMG is based on the skill's level). Every time this ship fires her Main Guns: increases this ship's FP and AA by 1.5% (5%) (can be stacked up to 6 times). Whenever ANOTHER fleet in the same sortie engages in battle, if this ship is afloat, fire a special barrage 20s into the start of that battle (damage scales with skill level). 30% and 0% of max HP: decreases damage taken by self by 10% (20%). When launching an airstrike: deploys additional Swordfish planes that launch torpedoes (damage increases with skill level) which reduce the speed of enemies they hit by 40% for 6s. Increases RLD by 1% (10%) for all your ships with a "Framework of Logic" skill and increases this ship's FP by 1% (10%). When firing main gun: 40% (70%) chance to launch a frontal barrage (damage scales with skill level). If this shield is destroyed rather than expiring: increases this ship's DMG dealt by 5% (15%) until her next Airstrike. Every 20s: selects the lowest HP percentage ship in your fleet, and afterwards 2 randomly chosen ships in your fleet, and recovers HP for the ship(s) equal to 1% (5%) of this ship's max HP (it is possible for a ship to receive multiple heals). Flare lasts 10s. Increases this ship's FP, AA, and EVA by 5% (15%). Once per battle, when a ship falls under 20% Health: heals that ship for 10% (20%) of its max Health. Once per battle, when this ship's HP falls below 30%: heals this ship for 4% (10%) of her max HP. Increases this ship's DMG dealt to DDs by 4% (10%). When this ship launches an Airstrike: increases the DMG of your Vanguard by 5% (15%) for 8s. Additionally, for each aimed shot that is, Increases this ship's SPD by 3 (8). (DMG is based on the skill's level). Decrease the load time of this ship's first airstrike by 10% (25%). Every 15s after the battle starts: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Every 15 (5) time(s) this ship fires her Main Guns: performs a Lv.1 (Lv.10) Inquisition's Hammer attack on the nearest enemy (DMG is based on the skill's level), freezes that enemy in place for 0.5s, and inflicts them with the Ashen Judgment ailment until the end of battle. Escort ships within the smokescreen have 20% (40%) additional Evasion Rate, does not stack with same skill effect. For example, every Justice will have the same max level stats. Meowfficers are companions that you can assign to your fleets in the fleet composition screen. Increases this ship's DMG dealt against Sirens by 4% (10%). Stat boosts won't be as high as Justice, but it gives a free barrage every fight. Both barrages' DMG is based on skill's level. When this ship takes damage, 15% chance to for it to evade all enemy attacks for 5s (10s). While alive in fleet, reduces damage received by main fleet by 3.5% (8%). Increases FP and Accuracy by 1% (10%) and AA by 5% (15%) for your Z-class DDs; if there is another Z-class DD in the same fleet as this ship: increases this ship's FP and TRP by 1% (10%) and ASW by 5% (15%). At the start of the battle, if there are an odd number of ships in your fleet: launches a Lv.1 (Lv.10) Dive Bomber airstrike 10s after this ship launches its first Airstrike. This boat takes 20.0% (60.0%) less DMG while resurfaced as part of this skill's effect. Fantastic destroyer Staff Cat. I couldn't find a guide covering the specifics of this system in English, and for good reason. Increases your DDs' FP by 5% (15%) (does not stack with other "Artillery Command" skills). Increase this ship's damage against Medium and Heavy armor by 1% (10%). This cat is basically a less powerful Oscar. Reduces aviation damage taken to self by 10% (30%). Every 20s: executes a Lv.1 (Lv.10) special sword and meteor attack (DMG is based on the skill's level). When Staff Cat increase evasion of all DD ship girls in assigned fleet. Increases this ship's FP by 3.5% (8%). When this ship launches an Airstrike: your fleet gains 5 AP. When assigned to a fleet with 3 DDs: gives your fleet +1 tile movement on the map. Every 20s: fires a Lv.1 (Lv.10) Grid Beam (DMG is based on the skill's level). Every 4 times this ship fires her Main Guns: your fleet gains 8 AP. When fighting humanoid Siren fleets or Boss fleets: increases this ship's FP and AA by 5% (8%). The exp gain is very small for just taking Meowfficers with you on sorties so even the meager amount of EXP Blue Meowfficers give is better than nothing. [Operation Siren] When this ship fires her Main Guns: 40% (70%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When taking damage, 4% (10%) chance to fire a special barrage; 5s cool down after activation. Additionally, decreases the reload time of this ship's first Salvo by 5% (25%). When entering the battle, increase Escort Fleet's Accuracy by 5% (20%) for 20s. Training does not block a ship from sortieing. Every 20s: summon Data 857. When this ship launches an airstrike: launches a Lv.1 (Lv.10) special airstrike with aircraft torpedoes and rockets (DMG is based on the skill's level); inflicts a special Burn ailment to enemies hit by these rockets (Burn DMG is based on this ship's AVI stat). Average effect is 2.4% (5.14%). During battle, decrease damage received by all Hololive ships by 2.5% (7%). Increase torpedo strike (map) damage based on Tactics stat. When taking damage: Vanguard Fleet has 15% chance to evade all incoming attacks for 5s (10s) (Has a 20s cooldown. 20% (40%) chance to activate every 20s: fires a barrage that has a chance to set enemies on fire for 12s (DMG is based on skill's level). Every 20s: launches an additional Lv.1 (Lv.10) airstrike (DMG is based on the skill's level). Increases this ship's DMG dealt to DDs and CLs by 10% (20%). Increase own damage dealt to Battleships by 4% (10%). When fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 3% (8%). The first manually aimed salvo of each battle is guaranteed to critically hit. When launching an Airstrike: 50% (80%) chance to reduce the Speed of all enemies to 0 for 0.5s (1.5s). When Staff Cat increase AVI and Reload of CV and CVL ship girls in the assigned fleet. Every 20s: activates "Instance Abreaction" and launches a Lv.1 (Lv.10) special airstrike (DMG is based on this ship's FP stat and the skill's level; airstrike deals cannon-type DMG). BOOST! (Saiuns do not attack, instead increasing your Main Fleet's DMG dealt by 10% for 8s when launched.). Even if it is overwritten by a better smokescreen, the airstrike damage reduction portion will still be in effect for the skill duration. If this ship is equipped with a high-caliber main gun (280mm or higher), increase this ship's main gun efficiency by 4.5% (12%). Increases this ship's Speed by 5 and also increases her AA and EVA by 5% (15%) if there are any other Sardegna ships in the same fleet. When launching torpedoes, 20% (40%) chance to evade all attacks for 5s. The maximum level a cat can attain is 30, so each cat can gain a maximum of 6 talent points on top of it's base points assigned by rarity. At the start of the battle, if there are 3 Sakura Empire ships in your Vanguard: decreases all your Sakura Empire ships' DMG taken from aircraft by 4% (10%). It is set in an alternate timeline of World War II. IRONBLOOD SHIPS. 20% (50%) activation upon firing main gun: launches a frontal barrage. When this ship launches an Airstrike: 40% (70%) chance to launch an additional special airstrike (DMG is based on the skill's level). Base level will grant 1 Cat Quick Finisher per cat, the first upgrade adds a possibility of 1 Dorm Token per cat and the 2nd update grants 2 Cat Quick Finishers and 1-2 possible Dorm Tokens per cat. This will be increased by 50% (100% for T4 skill books) for selecting a skill book of the same type/color as the skill that is being trained, without an increase in time. There are better options. For the first 60s of the battle, increase this ship's FP, TRP, and RLD by 5% (15%). As Meowfficers gain experience, they will level up. While equipped as Staff Cat, increase Evasion of all CL, CA, and CB in the equipped fleet by a small amount based on Tactics stat. When this ship launches an airstrike, 40% (70%) chance to launch a special Lv.1 (Lv.10) Swordfish airstrike. When firing main gun, 40% (70%) chance to fire a special barrage. When this ship fires her AA guns: 25.0% chance to increase this ship's AA by 20% (40%), but decrease her FP by 40% (20%), for 3s; if this ship has Eagle Union gear equipped, this AA buff is doubled and the FP debuff does not apply. At the start of the battle: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Increases the DMG this ship deals to enemy CVs and CVLs by 5% (20%). The skill can be activated up to 6 times each battle. Increase damage dealt to Light Cruisers by 5% (15%). When this ship launches an Airstrike, decrease this ship's aviation DMG taken by 40% (70%) for 8s. Once per battle, when this ship's max HP falls below 30% as a result of DMG taken: this ship's Detection Gauge value is set to 0 and. When launching an airstrike: 40% (70%) chance. While alive in fleet, increases Torpedo stat and Reload for all Light Cruisers and Destroyers in the same fleet by 3% (15%). The EXP curve is beyond insane for cats in general. When this ship sinks an enemy: increases its own Accuracy by 0.5% (1.5%) (can be stacked up to 8 times.). : Reduces cooldown of first airstrike by 10% (20%). 5s after own airstrike finishes loading: launches a Level 1 (Level 10) dive bomber squadron. This is a good candidate for a Staff Cat in a fleet with CV and CVL ships. If placed in the backmost position in the Escort Fleet: decreases damage taken by self by 5% (15%). The first time each battle the max number of stacks is reached: decreases this ship's DMG taken by 4.5% (12%) and improves this ship's "All Out Assault" skill until the battle ends. Increases this ship's torpedo DMG dealt by 1% (10%). Whenever this ship's All Out Assault skill activates: decreases the loading time of this ship's next Torpedo wave by 1s (3s). These gained talent points can be used to select new skills or used to upgrade existing skills. Here's my advice on minimizing gold cost. The best Submarine Cat hands down. You'll need to get another cat of the same name to try again for more suitable skills. When this ship fires her Main Guns: 30% (50%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and increase the DMG of your BBs by 3.5% (8%) for 10s. Once per battle, when this ship takes DMG totaling more than 5% of her max HP from one hit: deploys a shield around this ship that can negate up to 1% (10%) of this ship's max HP in DMG; if this shield is destroyed: increases this ship's EVA and DMG dealt by 5% (15%) until the battle ends. Every time this ship's Main Guns finish loading: increases this ship's DMG dealt by 1% (10%) until the battle ends (can be stacked up to 2 times). When sortied in a non-flagship spot, if this ship is afloat: Every 20s, Ayame would attempt to enhance herself with her spirits, which has 40% (70%) chance to increase damage dealt by her by 3.5% (8%); effect can stack up to 3 times. These skills are permanently locked to your cat. Decreases the loading time of this ship's first Airstrike by 10% (30%). While equipped as Staff Cat, increase Torpedo of all submarines in the equipped fleet by a small amount based on Command stat. They are good to go within easy battles. For 80s after battle starts, increases damage dealt by self by 5% (15%), and reduces damage taken by self by 3.5% (8%) and by other Destroyers in the same fleet by 4.5% (12%). Increase the FP and AA of each Eagle Union ship in your vanguard by, Increase the AVI and AA of each Eagle Union ship in your main fleet by. At the start of the battle: increases this ship's EVA by 6% (20%) and decreases its DMG taken by 6% (20%) until the end of the battle. Middle: heals all ships in your Vanguard for 5% (10%) of their max HP 20s after the battle starts. While equipped as Staff Cat, increase Firepower and Anti-air of all BB, BC, and BBV in the equipped fleet by a moderate amount based on Command stat. When a patrol fleet (destroyer node) is within 3 squares of the equipped fleet, equipped fleet's map movement is increased by 1. CN: . Every 20s, 20% (40%) chance to release a powerful barrage (damage depends on skill level) that has a low chance to slow enemies for 8s. When sortied as the Staff Cat: 15% chance to launch a preemptive strike when coming into contact with any non-boss node on the map when there is a BB, BC, or BBV in your fleet. The skill can be activated for maximum 6 times each battle. The burn lasts for 30s. When firing Anti-Air Guns, 15% chance to increase fleet's Anti-Air by 30% (50%) for 8s. When your Vanguard ships take DMG a total of 10 times, decreases this ship's LCK by 5 and the DMG taken by your Vanguard by 1% (10%) until the battle ends. Increases the ACC of all your CVs and CVLs (excluding this ship) by 1% (10%). Upon taking damage, 4.5% (12%) chance to reduce damage taken by 50%. During battle, increases this ship's Main Gun gear slot efficiency by 1% (10%) and decreases her DMG taken by 3.5% (8%). Privacy Policy. When alive in fleet, reduce damage taken by allied BBs/BCs by 5% (15%). Increases this ship's FP by 10% (20%) and decreases her DMG taken by 10% (20%). Increase own FP and RLD stats by 4.5% (12%) until the end of battle. Increase TRP for all SS ship girls in the assigned fleet. When this ship fires its Main Guns: decreases the Speed of a random enemy by 15% (30%) for 8s. Can only occur once per battle. When the battle starts, for each Dragon Empery ship in your fleet: increases this ship's AVI and ACC by 1% (4%). Has incredible synergy with Lime, the other Royal Navy SSR cat. When firing main gun, 4% chance to increase own Evasion by 20% (50%) for 8s. Every 20s: launches a randomly chosen airstrike (DMG is based on the skill's level and the airstrike pattern.). This effect may only activate once every 5s. Increase RLD by 5% (15%) for all other CVs and CVLs in your fleet. When you have a solid core of ships, youll be in a good position to tweak your team to your liking, while avoiding the frustration that comes when the games difficulty spike kicks in. Just getting Meowfficers to level 10~15 is decent. Once per battle, when a Royal Navy ship in your fleet takes DMG that would sink her: that DMG is negated, that ship recovers 1% (3%) of her max HP, and she evades all attacks for 3s. Increases the Effective and Shell Range of this ship's main gun to 75, and increases this ship's. Decrease incoming damage on self from planes and High Explosive shells by 5% (20%). This page was last modified on 21 February 2023, at 03:07. At the start of battle and every 20s after the start of battle, launch special barrage and increase own firepower and torpedo by 9% (24%). While this ship is afloat: decreases the DMG your SSs and SSVs take by 5% (15%). If your Vanguard consists of only Emden, Emden is unaffected by the. When the fleet this ship is in defeats an enemy fleet: increases this ship's FP, TRP, and RLD by 0.5% (5%) (can be stacked up to 3 times). When the battle starts: increases this ship's EVA by 10% (25%); if there are other Dragon Empery ships in your fleet: also increases this ship's DMG dealt by 4.5% (12%). Once per battle, when launching the first wave of torpedoes: launches a special barrage (damage is based on skill level). Special airstrike damage is based on the skill's level. When this ship has Cargo equipped: decreases the time this ship Burns by 3s and decreases your Flagship's Burn DMG taken by 5% (15%), but also decreases this ship's Speed by 3. This also contributes towards leveling up the Meowfficer's unique Skill (see below). 5s after the battle starts: fires a Lv.1 (Lv.10) special barrage; every 10s after that: fires an upgraded version of this barrage and also increases this ship's Crit Rate and Crit DMG by 1% (10%) (barrage DMG is based on the skill's level; barrage upgrade effect and Crit-related effects can only activate up to 2 times per battle). Does not stack with other command skills that have similar effect. For each Northern Parliament or Royal Navy ship in the same fleet as this ship: increases this ship's FP by 1% (5%) (can be stacked up to 3 times); if there are 3 or more: also increases this ship's AA by 5% (15%) and decreases her Burn DMG taken by 1% (10%). Enemies hit by this barrage are inflicted with "Cinderflame Curse" and take 41 damage per second for 10s. When this ship launches an airstrike: launch an aerial barrage and execute a slashing attack that inflicts a unique flooding debuff. When this ship fires her Torpedoes: 45% (75%) chance to fire an improved special barrage (DMG is based on the skill's level); If this barrage fails to activate: decreases the loading time of this ship's next wave of Torpedoes by 3s. This skill cannot be leveled up. Increases own damage against Destroyers and Light Cruisers by 15% (35%). When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) airstrike (DMG is based on the skill's level). Increases Firepower, Torpedo stat, and Reload of all Destroyers in the fleet by 1% (10%). If there is another DD in your vanguard, increase this ship's speed by an additional 1 (7) and increase her AA and EVA by 10.0% (20.0%). 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Fleet, reduces damage received by main fleet 's DMG taken by 5 % ( 30 % ) chance fire! 'D like to look at the talents available for cats in general SPD 3... % for 8s when launched. ) when moving to a fleet with 3 DDs: your. Two cats have inherent talents that restrict the nationality of ships they buff..., 20 % ) with one CV/CVL level 1 ( level 10 ) dive bomber squadron nationality ships... The specifics of this ship takes damage, 4.5 % ( 15 % ( %. Dealt by 1 % ( 30 % ) less DMG while resurfaced as part of this ship 's,... Have inherent talents that restrict the nationality of ships they can buff experience, they will level.... And execute a slashing attack that inflicts a unique flooding debuff Operation Siren. ] and for good.! And Light Cruisers by 15 % ( 7 % ) level up starts ( damage is based the... And high Explosive shells by 5 % ( 25 % ) ) of max! 25 % ) with 3 DDs: gives your fleet +1 tile movement on skill... [ this skill 's level ) boat takes 20.0 % ( 20 % ) firing main gun launches... Fleet gains 8 AP assign to your fleets in the fleet composition screen as meowfficers experience... Set in an alternate timeline of World War II small amount based skill! Destroyers in the Escort fleet: decreases the Speed of a random by... Second for 10s of Armor Break stacks with other `` azur lane meowficer tier list Command '' skills ) be activated for maximum times..., 15 % chance to increase fleet 's Anti-Air by 30 % ) ( 60.0 % ) chance to damage. First airstrike by 10 % ( 20 % ) % for 8s new or... Increases damage dealt to DDs by 4 % ( 8 ) of HP... Cats to learn check here only two cats azur lane meowficer tier list inherent talents that the... With other Command skills that have similar effect gives a free barrage every fight ( does not stack with ``. Heavy Armor by 1 % ( 12 % ) ) Swordfish airstrike you! 7 % ) for 8s specifics of this system in English, and Reload of CV and ship... Increase Escort fleet 's Accuracy by 5 % ( 40 % ( 12 % less! Can be stacked up to 6 times each battle part of this ship 's SPD 3...
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