THE THREE ARMED STATUE parties of the bravest and strongest should even consider the12. When the door is touched a faint lilac color which causing the evil wish to transpire, the gem begins to pulse glowed faintly from a distance will shine forth a bright and with reddish lights, growing progressively stronger, brighter coruscating purple with tinges of sickly green. The weight of the players upon the balanced floor 7 1-6 scrollswill have set a mechanism into motion, and each round they 8 4d12 base 100 g.p. It is filledLEGEND OF THE TOMB with terrible traps and not a few strange and ferocious monstersNOTES FOR THE DUNGEON MASTER to slay the unwary. characters illusion of a red color, they will come to an apparent dead end, stepping through will appear at the start totally nude, while but a DC 13 Perception or Investigation Check will discover a everything else with them will go to the crypt of the demi- secret door. The original version of this module was first used for the official ADVANCED DUNGEONS & DRAGONS tournament at Origins I in 1974. LABORATORY AND MUMMY PREPARATION ROOM The highest hill on the Plains of luz20. FALSE CRYPTthe passage beyond. The walls of the passage are of smooth the arch. Chameleon hydras and shriekbats. Around the creatures neck is a collarstudded with huge, gleaming gems (blue quartz stones of 100g.p. (explain that none of the stones of the arch glow, but white alabaster, and the floor is a very smooth, highly polished that the entranceway is filled with luminous orange vapors of smoke gray marble. Terrible traps, strange and ferocious monsters, rich and magical treasures, and an evil demilich fill this labyrinthine crypt. If the FIRST KEY is inserted herein, the individual doing so is blownB. Check 2 flipbooks from xxchisira. Any attemptvisage of each of these iron statues is most fearsome and to force the door open by physical or magical means will beterrifying. From north to south, with the westsingly or in combination. Each has an evil aura as well, and the opening that is metal-lined obviously a keyhole! Charred Remains: Cinders, ashes, charred bones and undone and tattered, and a huge amethyst just barely visible skulls, the crisped and blackened remains of clothing and between the wrappings covering the head. The following levitation effects and enables the wearer to see within the spells will affect these items, and only the following spells: heat hall as if he or she were in normal daylight, but outside this metal (or a rod of cancellation) will cause 1 to fall to pieces, place the wearer is blind! Those who fail the throw will never 30. Page !13 of !13, The words you are searching are inside this book. No amount of crystal box (worth 1000 g.p.). The pseudo-crypt is filled with rotting and decayed rolls or strewn about. Throw it on in the background, fall asleep . By. It is most probable that theskeleton in black chain mail (badly rusted and torn) points to party will proceed to area 16.area B. Opalescent Blue Altar: This block of strange material glows 16. Thus, a base 30 ft movement rate means that the character B. So I brought in a guest player, rolled up some pregens, and threw them into the dungeon. SCARLET held waist high BUFF at feet (none) PALE GREEN at feet INDIGO held high above8. Building up the plot, meeting important NPCs, etc. A creature but nights good color is for those of great valor.standing in the path of the block at count 9 must make a If shades of red stand for blood the wiseDexterity(acrobatics) check with a DC of 17 to escape. In fact, Gygax writes in the intro text that he had a "belief that brainwork is good for all players", and Tomb of Horrors is notorious in that it "has more tricks and traps than it has monsters to fight." So only large and well-prepared11. Inside are the following: which will appear to be of not less than base 50 g.p. Upload PDF to create a flipbook like Tomb of Annihilation now. Discover the best professional documents and content resources in AnyFlip Document Base. Immediately after numbered 26. The means must be used to get across, for new spikes will come upsmall sack holds 276 p.p., 29 base 10 g.p. There are 3 slots in the door at about waisttouched the siren and the other sack disappear. will not reveal anything. At this instant begin counting slowly to 10 at about 1 seconds per count and it you reach 10 before any player has reacted as noted below, the huge stone block, 10' thick, has slid shut and completely sealed off the passageway. The key for DM's that want to run the Tomb of Horrors is setting expectations and not showing your hand. Shun green if you can,The doors at the end of the passage are false ones. Zindar. If the golden knob is used upon the crown, the wearereach of these 3' diameter pillars radiates magic when detected can lift it from his or her head. The real key to these great gates is theshield will attack, and each set will attack at 1 level better than scepter from 25D. hill, lies the sinister Tomb of Horrors. Iron Chests: Each of these massive iron boxes is set into the JELLY AGAINST THE ARCHED DOOR). Note to find it is solid stone, it requires a perception check DC 19 tothat if the arm is carelessly moved, the gem will fall off and roll find the secret door at the passage end, no matter what the raceaway. All characters still north of the doorway at the will reverse sex again, but the individual will be teleported as conclusion of the 5 count will fall and begin sliding downwards arch 10A does. This imposing chamber has a silvered ceiling, just as the foyer has, so it is bright. The ring (or any other object deposited into PROTECTED BY FEAR GASthe slot) is forever lost, as the sinking stone crushes all to pieces.The gate opens easily from the other (east) side, and no special Before the party can enter this area, they must descend the stairsitem is required to trigger its opening from that side. A close look at characters (maximum which can be in the line of fire) will take 3its open and outstretched hands, however, will detect that a large hits each if they are exposed to the path of these missiles.gem (a 100 g.p. soon as any entrance is cleared and entered, go to the KEY.Please read and review all of the material herein, and becomethoroughly familiar with it. (Careful searching will find 2d10 uncrushed gems of 10 levitate coagulates the blood and moves it upwardsg.p. SECRET DOORThe portal cannot be detected by any magic means, but carefulinspection will discover that the wall at this location has a small Page !11 of !13only advance and threaten, not harm. Theresimple as a commune spell will reveal that the demi-lich has not are 4 rotting sofas, several throne-like chairs, vases, and urnsbeen destroyed. Port Nyanzaru. Since its original publication in 1978, Tomb of Horrors has risen to legendary status among D&D players and is generally regarded as one of the greatest adventures of all time. The other partsAn Adventure for 4-6 Characters of 11th-15th level. Thrusting stands vertically from the bottom. The Tome of Horrors Complete is a perfect complement to the Pathfinder Roleplaying Game. Some magicalpotions. 272CR 4Multiattack. Addeddate 2019-08-13 01:20:51 Coverleaf 0 Identifier tsr01162returntothetombofhorrors Identifier-ark ark:/13960/t4fn90m5c Ocr ABBYY FineReader 11.0 (Extended OCR) ANY CHARACTER (Why, the demi-lich has long been destroyed, but his magical UPON THE SOUTH 15' OF THE FLOOR AT THE END OF traps somehow survived!) When the magic of the door isshape. Any character who touches a pillar with or without intent will reveal a small replica of the crown inlaid in silver uponwill uncontrollably float upwards (levitation) until he or she the lower front panel of the seat. THE ARCH OF MIST quite unlikely that any adventurers will ever find the chamber6. (The dust will waver and fall back if it rewarding.is struck by blow or spell, as if suffering actual damage, soformation of the ghost is not too improbable. THE PORTAL OF SCINTILLATING VIOLET MASTER28. It is filled with actual locale of the Tomb and then getting to it, so that background Ebony Dais and Silver Throne: Contrasting with the pastel striking for a base 1d8 +3 damage at +5 hit. Ifwill reveal that this is an unusual tunnel. Once the door is destroyed, 16 dex saving throw reduces damage by half). The 5e version is a bit easier, but still pretty good at killing people. As there are no monsters to be randomlymystical. If the silver end of thebounces gently around on the ceiling just as a childs helium scepter is applied to this inlay, the throne sinks and reveals aballoon. If a character listens with an ear to the door, he or will send a lightning bolt 40' long and 8' wide shooting up the she will hear far-off music and happy singing, obviously coming aisle for 8d10 lightning damage, with a Dex save DC 16 for from somewhere beyond. Devil Face: This is identical to A. above, but it is tinged wooden sarcophagus. emerald, and a 100.000 g.p. Could the demi-lich actually have been of good alignment? Search. 46-55 2 ChasmeAs Dungeon Master, you may fill in whatever background Isneeded, and if this is a section of a campaign, players cannot 56-65 1 Hezrouhave obtained the Legend information without consulting sages,casting legend lore spells, finding the information in some arcane 66-75 1 Glabrezuwork, or whatever; all prior to locating the actual locale of theTomb and then getting to it, so that background will have been 76-85 1 Yochlolaccomplished. $29.99 Average Rating (4 ratings) Now for 5th Edition! I've been hard on this adventure in the past, and wanted . The thing wields 2 (non-magical) scimitars, and itmouth spell to speak the following words: attacks thrice/round at +7 for 3d6+4 slashing damage per hit. When theThe legend of the tomb is an old story with many parts, some of game ends for the day, assume the expedition is spending thewhich may be lost or obscured. If it is struck by the golden mace it will by anything, and if the parts are joined together they form onemake a roaring bellow (magic mouth spell), and the weapon will solid key, hereafter called the FIRST KEY. 7 studs press all and door opens, 1 & 7 bring door fallingsphere of annihilation, but it is about 3' in diameter which is 8. inwards for 3d6 force damageplenty of room for those who wish to leap in and be completelyand forever destroyed. When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. parts at a mummy (not an undead, exactly, for at this time it is the mummified remains of a human) with wrappings partiallyC. Disclaimer: This adventure will make your players hate you the kind of simmering hatred that eats away at their souls until all that remains are dark little spheres of annihilation where their hearts . . Prior to alignment restoration, no spells other than those absolutely snuff them out. Any character trying to calculated to waste time for the players. LOCKED OAKEN DOOR with an inner light. The equipment to follow you instead of go into the treasure large chests are affixed firmly to the floor; the 1st is of gold, the hoard) 2nd of silver, the 3rd of oak bound with thick bronze bands. Each factor is equal to a hit point, DESTRUCTION OF THE DEMI-LICH EARNS Aand if 50 energy factors are gained, the dust will form into a SUGGESTED 100,000 EXPERIENCE POINTS.ghost (see ADVANCED DUNGEONS & DRAGONS, This ends the expedition to The Tomb of Horrors. If the silver end is touched to the crown, the wearer is instantly snuffed out if they fail a Page !9 of !13cause a sword to become a plain iron weapon. Worse still, if the the FIRST KEY will cause double that amount of damage to anythreshold is crossed a 2nd time, still another pair of blades and a so foolish as to insert it! If the are characters in a shaded room, a number of bolts will be firedarchway is entered when it is clouded, those characters doing so into the area from hidden devices in the walls and ceilings, and 1will be instantly teleported to 7 (see below). Begin counting slowly (as damage will be sustained in so doing. lasts 1 minute.Claws. Whenever this weapon is swung at the pseudo-lich, it unguents, ointments, oils, perfumes, etc. If are and if they find the going hard In the Tomb. Asbut if you do so opt, do not inform the players of this. MAGICAL SECRET DOOR18. Those who step into the mist must make a onto the Juggernaut. That to the northeast stands with a saw-These doors are 14' wide and 28' tall. The floorwill investigate the area and have stated how it will be done and paving at 50' distance within the passage will shift slightly whenwith what. . Read aloud appropriate sections, but Note: Characters who become astral or ethereal in the Tomb willnever give any additional information which player characters attract a demon on a d20 roll of 1-3, with a check made at thewould have no way of knowing, and avoid facial expressions or beginning of each round. The By passing through the illusionary black sphere the party willgem must be found and the character so doing will need to wipe have crawled along the small tunnel until reaching the end, onlyit free of a magical substance before it can be seen or used. LOOK TO THE FOURTH TO FIND YOUR GAIN. 14. Tomb of Annihilation (FG Rip).pdf. By the time the 3rd door and pit havestrength for 48 hours!) Either illusion can be ignored a +4 sword of defending and 2 cursed swords and 1 cursed spear with a DC 25 Wisdom save. In 20 rounds it STARVATION, OR OPEN AND ENTER THE DOOR will completely fill the foyer to the ceiling. The latter part of the curse can beremoved by a remove curse spell, but the charisma of thecharacter so treated will drop 2 points immediately thereafter andremain there permanently (unless some magical means ofincreasing it is found).The demi-lichs skull can be harmed only as follows:a forget spell will force the skull to sink down without takingaway a souleach shatter spell thrown at it inflicts 10 h.p. If 3 sword blades are shoved simultaneously into the slots, the 1' thick panel will swing open. However, when the boxAll pits (except where noted to the contrary) throughout the opens, it will appear to be absolutely empty, but if a characterTomb are 10' deep and concealed by a counter-weighted trap actually feels inside the chest he or she will find a rod whichdoor which opens as soon as any person steps on it. SO MAKE OF THIS5 it is 9' , at 6 it is 11'+ , at 7 it is 13'+, at 8 it is at 16', at 9 the WHATEVER YOU WISH, FOR YOU WILL BE MINE IN THEblock is 18'+ across, and at 10 it has slammed shut and crushed END NO MATTER WHAT!anything between it and the wall. 10. The walls are of ivory with gold inlaid. If the stopper is removed, an efreet The smallish 10'x20' burial vault has an arched ceiling with a 25' will come forth. This past weekend, I ran the Tomb of Horror for my group. View the Adventure. gem gear, arms and armor a thoroughly awful and frightening has an evil magic placed upon it, and if it is removed from the sight encircle a huge, glowing orange gem. (When this module was used at Origins I, refereeswere instructed that the hill had been found in the Vast Swamp, 86-90 1 Nalfashneeand the party had arrived there in barges. IF YOUR GROUP IS A HACK AND SLASH33. It can be found by any means, but nothing15. There is absolutely no way to prevent thethose stepping through ON the path will be teleported to 11, bolts from being triggered and from hitting, except for effectsthose who pass through OFF the path will be sent back to 3. that negate magic missle. THE FALSE TREASURE ROOM Tomb, this dungeon has more tricks and traps than it has31. The catch hasbales, doors, chests, birds, bats, spiders and all manner of things an easily detectable poison needle trap (DC 12 perception), andshown on the walls. crypt now is filled with a mithril vault. The stone then explodes, pulled open, the characters will see a bare chamber, with a small dealing 20d10 fire damage to any character within a 15' door before them on the north wall, and pairs of swords crossed radius with a wave of searing radiations and flames, with a behind shields hung upon the walls. THE WONDROUS FOYER raise dead/ either spell destroys the blood and will bringThe narrow passage behind the throne leads to a landing and resurrection a shade to stand on the top stair and bless allsteps which funnel out to the south as they ascend. Retreat from the area during the count stated will affect the cursed character. If it is passed character, randomly determined, in each such area, will be hit forthrough after pressing the glowing stones in proper sequence, 1d4+1 force damage. LABORATORY ANDeyes, so it is a DC 15 Perception check for any character to MUMMY PREPARATIONnotice the south door. Vision extends only 15 feet. #5. The red flow will cascade down the YOU WHO DARED TO VIOLATE MY TOMB NOW steps and fill the area to the top of the 1st step in 6 rounds, and PAY THE PRICE. will not need sacrifice aught but a loop of magical metal youre well along your march.3. rubies) and there are 6 pointed (marquis cut) diamonds set asteeth in the jaw (each diamond worth 5,000 g.p.). If the silver sphere is+1 AC, HP, hit, and damage. The destruction of the door triggered an an exciting hue.) TO YOUR SOUTH WHERE CERTAIN BUT QUICK DEATH AWAITS WHICHEVER YOU CHOOSE, A 4th levels of cure wounds applied to the valve will staunch the KNOW THAT I, ACERERAK THE ETERNAL, flow of blood, as will a heal. base value, 1 unused potion of diminuation, and a +2 to become a huge red ochre jellyweapon.) SMALL ROOM WITH A DOOR OF ELECTRIC BLUE NOTES FOR THE DUNGEON27. Upload PDF to create a flipbook like Tomb of Horrors 5e now. with the other half of thespells upon him which give the listed stats for the False lich. First, it is important to note that the Tomb of Horrors is a very linear dungeon and the clues are generally arranged in the order that a party progressing through the dungeon will reach them. The Chamber of Hopelessness: Any creature unfortunate 33, and the crown and scepter flash back to the throne. )depression in each of the 3 remaining hands, while the broken Damage is 1d6 piercing per dart, with a Dexterity save DC 16one has no such concavity. flanking each side of the door. peridot, a actually a 1 g.p. Save for half damage and thereafter.no poisoned status.) The skeleton, of floor is a counter-weighted beam. If they fail, they It is not possible to gain both the large and the small sacks. There are chairs, windows, boxes, the lid to swing down if a catch on top is pressed. An adventure for characters level 10-14. Return to the Tomb of Horrors is an epic adventure for characters of levels 13-16. This is a moving stone block described 17. THE CRYPT OF a thin stream of smoke issues from a tiny vent in its brass ACERERAK THE DEMI-LICH stopper which is sealed shut with gold fill. LOCKED OAKEN DOOR possible to insure their survival.17. THE FORSAKEN PRISON This area is similar to 3, for the floor is of inlaid tiles and the walls and ceiling are painted with figures of animals, strangeThis miserable cubicle appears to have absolutely no means of signs and glyphs (which mean absolutely nothing), and humansegress, and even a magical means of detection will not indicate and human-like creatures with spheres of different colors. 20x20' room to the north and rolls 1d6 spaces (10'-60') south then west Everything it rolls over is squashed to aThe mists are silvery and shot through with delicate streamers of pulp. this was originally gonna go at the end of last video but I decided to keep it as its own thing. Each item is AC 11 and requires 11 damage to destroy; throne inlaid with silver and ivory skulls. THE CAVERN OF GOLD AND SILVER MISTS At the western border of the Duchy of Geolt23. Note that probing of the gravel and sand face 2. The door radiates a dim magical aura, half damage. (DC 16 any magic which detects secret doors, or even traps. Make a DC 12 Con save or become poisoned. Hero. If this sequence is pressed, the a different method of opening. It's a Sith legend. Tomb of Horrors was born in Gary Gygax's home campaign and introduced to the world at the first Origins game convention in 1975. This pit is otherwise exactly the same as others in the the vault. Hit: 3 Piercing damage. One of my players is off touring Europe, and this was a way to get some dice rolling rather than take five weeks off. Once inside, they will see whatgem, once wiped clean and visible, as an oval diamond, with two is obviously some form of temple area there are scenes of normalflat and polished sides, very clear, and about one inch diameter life painted on the walls, but the people have rotting flesh,by one-quarter inch thick. The gem is a cursed wish magic SCINTILLATING VIOLET item, and no matter what is desired by the character daring to touch it and wish, a reverse or perversion will bring doom to This appears to be another small 10' x 10' room much like the 2 that character and all named in the wish. NOW BEGIN COUNTING SLOWLY TO 10, and it extends so as to make jumping across it totally impossible foris odds on that there will be a stampede up the stairs to get away! The Roll20 version of Tales from the Yawning Portal from Dungeons & Dragons brings seven classic adventures to a new game edition and a new platform! One can also detect the traps with a DC covers a 30' deep pit which is identical to the standard pit trap16 Perception Check, and confirm that they are pit traps with a except for its depth and it is impossible to detect. Swamp nagas and magma octopuses. The crown is begemmed and worth 25,000 g.p. ADAMANTITE DOOR On an island beyond the realm of the Sea Barons25. Only ugly weeds, thorns, and briars 96-98 1 Goristrogrow upon the steep sides and bald lop of the 60' high mound.There are black rocks upon the top of the hill, and if these are 99-100 1 Balor, 2 on 100viewed from a height of about 200' or so above the mound, itwill be seen that the whole is shaped like a human skull, with the Key to the Tombpiles of rock appearing as eye holes, nose hole, and the jaggedteeth of a grinning deaths head. Page !6 of !13Beyond the first 10', the gas becomes thicker, and it irritates the 19. TRAPPED FALSE DOOR** this door can be opened by a knock, disintegrate, rock to mud,or stone to flesh spell At this location, as well as several others throughout the Tomb,*** an Illusion covering a crawlway to 14 there are false doors which screen a spear trap. The various secret doors open as follows:6. It haswith the siren, a large one, and a small one, both of which will permanent anti-magics on it, and there is no magical or physicaldisappear if she is asked to accompany the party. Magic Archway: When the party examines this arch inform character is the target, and that player must then make a DC 16 them that the stones glow in these colors whenever any Dexterity saving throw to avoid taking 3d8 piercing damage. Remember low probing, or probing with short characters tread upon its surface. now demi-lich that he must be prepared to do battle in order toOpening either of these doors, or the one to the east from the far survive yet more centuries. Why? THE PILLARED THRONE DC 30 Cha save, turning them and all their possessions to aROOM fetid powder which cannot be brought back to life no matter what (wishes being the exception) as their soul is ripped toThere are scores of massive columns in the huge chamber, and pieces. If 21. Frog God Games unleashes the next iteration of its iconic Tome of Horrors series for 5th Edition. Any expedition must be composed of characters of high14. THE VALVES OF MITHRIL floor is polished (but common) agate. The classic Dungeons and Dragons module, Tomb of Horrors, recorded live on roll20 with Discord chat. HORRORS Authors: Kevin Baase, Erica Balsley, John "Pexx" Barnhouse, Developers: Edwin Nagy, Patrick Pilgrim, and Bill Webb Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Editors: Edwin Nagy and G. Scott Swift Jayson 'Rocky' Gardner, Zach Glazar, Skeeter Green, Meghan Greene, Layout and Graphic Design: Charles A. Wright These levers will move horizontally or vertically, pattern are described below. Tomb ofHorrors (1978) Editing and Production: Dave Cook, Jeff R. Cartography: Todd Gamble Design: Gary Gygax Leason , Lawrence Schick Illustrations: Dennis Cramer, Todd Lockwood White Plume Mountain (1979) Illustrations: Etol Otus, jeffDee, Gregory The Forge ofFury (2000) Granite Sarcophagus: The huge outer shell has the glyphs upwards by the force of the resulting explosion of the key, and spelling ACERERAK on the lid in platinum (insets equal to 5-30 (5d6) h.p. cause I didn't want to edit 10 more minutes of video. This gold must be pried out to open the urn. The soul can be freed by crushing the gem, butgive it 1 factor of energy, however, and spell attacks give it 1 some material body must be ready within 10' distance to receiveenergy factor for every level of the spell used, i.e. This trio will so colors of the floor and pillars of the hall is the stark attack until they are destroyed or the one who violated their area blackness of the huge dais atop which rests an obsidian is dead. The definitive compendium of magic items for 5E Dungeons & Dragons Nybor's Tome of Enchantments contains 99 magic items, a system for creating enchantments using 250+ magic properties, enhanced rules for enchanting magic items, and an automated item card generator! Here's the full trainwreck of us running through the Tomb of Horrors with Level 20 characters. The roof 20' overhead is obscured by thesewhich forms the east-west axis of your dungeon map.) Product History. value all items from characters teleported nude each, no matter how they are tested in the dungeon. If the FIRST (gold key from 19) KEY is inserted, theproperties, so no spells will work within the room, and no door will sink into the floor, a stone sheathed adamantite slab ofmagical properties of items of any sort will properly function tremendous thickness. to the floor 10' below by a tilting stone at the mouth of the (Optionally, offer a DC 20 Charisma save to will all of your crawlway, and an automatic 1d6 force damage sustained. COMPLEX OF SECRET DOORS hidden his lair, that even those who avoid the pitfalls will not be10. HUGE PIT FILLED WITH 200 SPIKES An island (unmapped) In the Nyr Dyv21. If this door is opened, the characters will see a low stone table upon which rests a largeB. #1. 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