Objects are immune to poison and psychic damage. You move nimbly between enemies, avoiding their strikes. As Ive said before, we want to focus on getting our main modifiers up to at least +3. Bladedancer. You have resistance to bludgeoning, piercing, and slashing damage while holding your rune weapon. When you are hit by an attack or you fail a saving throw while holding your rune weapon, you can use your reaction to gain a bonus to your AC against that attack or to that saving throw. At 15th level, spells you cast while holding a ranged rune weapon and attacks you make using a ranged rune weapon ignore cover. You can make a blade dancer ranger quickly by following these suggestions. Also, you also gain a bonus to ability checks to catch, throw, or juggle objects equal to your Intelligence modifier (minimum of 1). Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. Fun and smart additions to the game, the . The Blade Dancer enamours friends and foes alike with their incredible dexterity and technique, building momentum to enhance their capabilities with their chosen weapon; from increasing reliability with light weapons to hitting harder with heavy weapons. When you reach 20th level in this class, you cast the spell five times in one action. In addition, while you wield two of your weapons, you also defend with them. Whenever Dance of Battle is active, you don't spend ki points to use Step of the Wind. At the start of your turn you gain temporary hit points equalling your Charisma modifier, if you have more than 0 hit points. $1.00. For the next minute, you and every friendly creature within 15 feet of you may add your Charisma modifier as Radiant damage to the damage rolls of their weapon, unarmed or spell attacks. If you attempt to make a fourth duplicate, the first one disappears. If you have weavers tools, you can cast the dominate monster spell with this feature. A runeblade's power is incomplete without one or the other. When choosing their leveled spells, Bladesinger's should consider action economy during combat. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level. This does not effect area of effect spells, however. Blade-sing Hallelujah! Since 5e came out, one of the most important parts of choosing your race has been picking the Ability Score bonuses that fit best with the class you choose. Their fighting style typically revolves around dealing damage but sometimes there is an odd one in the group and uses their style for defense and counterattacking their Foes. Whenever you finish a long rest, you can replace one of your known wizard cantrips with another wizard cantrip. Your staunch defence makes you a bastion on the field. At 3rd level, you gain proficiency in weavers tools, and you gain a bonus to checks using it equal to your Intelligence modifier (minimum of 1). Archived post. Choose one of the following options: Archery, Defense, Dueling, Great Weapon Fighting, or Two-Weapon Fighting. Reading through some subclasses I came across a number of features that seemed perfect for what I was looking for. You can also graft any other background youre interested in on top of this and still maintain the intrigue. That distinction keeps this subclass of wizard separate from every different half-caster and caster out there. When you move on your turn, you gain a +2 bonus to your AC and Dexterity saving throws until the start of your next turn. Weapon attacks you make with advantage or against surprised creatures deal an additional 1d6 damage of the weapons type. The daggers are your main source of dpr with this, and the header stuff is just a formatting mishap. Also beginning at 3rd level, you no longer need a spellcasting focus when casting your Bard spells so long as you are dancing as a part of your somatic components. When making this attack, you roll your Bardic Inspiration Die and add the value rolled to that attack's damage. You can teleport to swap places with a duplicate on your turn using 5 feet of movement, instead of 15 (no action required). The soulknife will give you automatic access to an impressive magical weapon and some extra psionic-based powers that will complement your agile character well. The blade dancer must make a Jump check; if the result is less than 5 feet, he cannot use this ability on that attack. At 11th level, you reach mastery in your blade dancing, and gain control over the dance of death technique. You gain access to 6th-level spell slots. You embody the elegance and beauty of music momentarily. You can switch dances using a bonus action. Those who fail the training often become maddened by what they see. You can make only one duplicate at a time. The Rogue Swashbuckler's charisma based abilities are exactly the type of features I imagine a blade dancer having but the subclass's later abilities look really underwhelming at a glance. Minor changes: Fluid Combat, Untiring Dancer, Dirty Tricks, Elemental Strike, Elemental Blade. You can begin a dance as a bonus action and your current dance affects how you can spend your momentum points. Hypothetically, you could go with a build that offers bonuses to Constitution and Dexterity, but only if you lucked out with an incredible roll (17 or 18) that you can put into Intelligence. Here are a few good choices: You gain access to 1st-level spell slots. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Starting at 6th level, when you attack using your rune weapon, it gains a +1 bonus to its attack and damage rolls, unless it already has a bonus to those rolls. The race that this subclass was made for literally. You can create a second rune weapon if both your rune weapons would be light melee weapons with the thrown property. It ends early when you become incapacitated, or when you die. The Runeblade table shows how many spell slots you have to cast your runeblade spells of 1st level and higher. It means acrobatically dancing around a giant's punches before felling it. For more information, please see our You can cast those spells at their lowest level without expending a spell slot when you have them prepared. 1st level (4 slots): heroism, sleep, unseen servant. The duplicate is a nonmagical weapon that copies your rune weapons appearance and gains all the benefits of your Rune Weapon feature. Starting 3rd level, while you are not wearing any armour, your Armor Class equals 10 + your Dexterity modifier + your Charisma modifier. At 15th level, the deathly magic of your runes binds your soul closer to the realm of the dead. Once you use this feature, you must finish a short or long rest before using it again. For when people see the dancing leaf moving toward them in the strangest of ways, only those who can learn from the leaf movement and agility can ever hope to be a blade dancer. Once on your turn, you can mentally command your duplicate to move up to 30 feet in any direction and make it gesture, speak, and behave in whatever way you choose (no action required). The levels of the slots you recover can combine to a total of half your wizard level. In Dungeons and Dragons 5e, "half-casters" are classes and subclasses that blend martial prowess with magic ability. When you change your Fighting Style into another before an attack, it gains an additional effect for that attack, as seen on the Glyph of Revolution Effects table. The only one Im hesitant about is acrobatics. If spell damage doesnt stack in overlapping AOEs, a creature can start in the middle where all spells overlap, take one instance of damage from the three spells, then go out and move in a circle, entering and exiting each arm of the Y shape without taking any more damage. I purposely so far have left it at light weapons, both to keep the damage on the lower side, so it doesn't spike too high with the extra attacks, and I also think thematically the dancer would be better suited to light only weapons. You gain access to 7th-level spell slots. Dances. This makes them unsuitable for physical combat and incapable of magic. Questions about specific abilities or interactions? This will be a good build that is protected from other spellcasters while definitely receiving the bonuses we want. Want to be a knight? Why mention one feature and explain it under a different header. The saving throw DC is calculated as follows: Dance save DC = 8 + your proficiency bonus + your Charisma modifier. You can move in between each casting. Until the start of your next turn, the target has disadvantage on attacks against creatures other than you. You gain access to 9th-level spell slots. Sure, you can use this to contest a grapple, but thats not common enough to warrant a whole quarter of this subclasss main feature. Until the start of your next turn, the targets speed is halved. That lets us work with something like a 17, 14, 14 and be completely fine (the three highest scores of a standard point array with +2 and +1 racial modifiers applied appropriately). I ultimately decided to go with a mix of Rogue and Monk, The build focuses on Rogue with some Monk for flavor and to take advantage of it's defensive features. The Archfey As an Archfey warlock, you form a pact with a powerful fey creature. The effect lasts for 1 minute/level, and the blade dancer can create the effect once per day. You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. This is an insanely beneficial feat, and I would take it on the concentration save advantage alone, but each benefit is perfectly tailored to this subclass. Beginning at 6th level, the power of your personality radiates forth and influences those around you. . Its considered a martial melee weapon that deals d8 bludgeoning damage on a hit and has the thrown (20/60) property. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. Alternatively, he can add two enchanted blade I abilities to his blade, either simultaneously or separately. Quicksilver & The Scarlet Witch - A pair of magical firearms for your Gunslinger or Artificer. At 11th level, when engaged in two-weapon fighting, you can attack three times, instead of twice, when you take the Attack action. You may not use a shield unless you chose the defensive style for this class, where a shield is required for your abilities. As normal, you cant increase an ability score above 20 using this feature. You gain proficiency with the scimitar, if you don't have it already. Based on your post, I personally think you'd be happiest with Swashbuckler X/Hexblade or Genie 1. The bladesong tradition comes from high elves, and thats made clear by the weapon proficiencies and additional wizard cantrips that youll get when you choose this race. You can spend 2 ki points to make a flurry of swords as a bonus action. Good spells of this level to prepare are as follows: You gain access to 2nd-level spell slots. Once you use this feature, you cant use it again until you finish a short or long rest, unless you expend a spell slot of any level to use it again. This means we can set up with Booming Blade or Green-Flame Blade, and then immediately follow through with another melee attack. How Temporary Hit Points Work in D&D 5e (With Examples), Torm: the True and Loyal Fury - DnD 5e Deity Guide, Tyr: Lawful Good God of Law and Justice - 5e Deity Guide, Katana in 5e: Introducing a Powerful Weapon to Your World, Sorlock Build Guide: The Charismatic Combo of Sorcerers & Warlocks, Bonus to concentration saves equal to INT modifier, (a) a component pouch or (b) an arcane focus, (a) a scholars pack or (b) an explorers pack, You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1). When you use one of your Dance Arcanum features, you may select a creature within 30 feet of you to dance with you, able to use that dance maneuver once any time within the next minute. Beyond level 10 Switch back to Rogue for the rest of the game. This feature does let you target creatures through invisible walls that are not conjured by those spells. Bladedancer Conclave, Variant. If you cant decide between a melee class and a caster, this is one of the most exciting options by far, particularly because it is by no means a half-caster. You lose these temporary hit points at the beginning of your next turn. nh state police troop a ups tracking older than 120 days opennode lightning node rabbitmq publisher confirms example welker farms fs22 treasure hunt location right . Notable subclasses: Assuming this is just a dip, Divine and Shadow can both be good choices, depending on what you have in mind. Without other abilities to support us, we would only ever be as strong as a low-level fighter. With each attack, the power of the sky courses through your sword. Enchanted Blade I (Su): At 2nd level, a blade dancer can temporarily enchant his blade to achieve a specific effect. save. Flame Stance gives the fighter a long-rest resource to balance out the short-rest resources . You learn these spells at the levels specified in the Discipline description. Any melee weapon you wield that lacks the. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. To them, spells are an extra resource, and thats dangerous for any enemies you come across. Another is to simply be someone from far away. When you use your Dramatis Personae feature, you can make up to three duplicates of your rune weapon instead of just one. My next thought was to consider class features that felt thematic. A creature that doesnt start in the middle but moves in the same circle would take three instances of damage from the spells. I previously released the 100 Unique NPCs document. Wizard: Bladesinging. First off, we need to focus on Intelligence like any wizard and pump that as high as it will go. First, Dexterity should be your highest ability score, followed by Charisma, or Constitution. To blade dancers, the sword is more than a weaponit is an ally, a friend, a spirit companion. 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