The Nature Treasures probably should be higher and I'll likely move them when I need to tweak this guide after the mini set. Class: Druid - Format: duels - Style: ladder - Link: Source. However, Blood Death Knight has easy access to Vampiric Blood via drafting, Discovering, or otherwise. But free resources is still good. Demon Blood got buffed and Imps are a force to be reckoned with. The main problem Embers of Ragnaros faces is its cost. The most common use for it is to use healing effects to keep recovering health before your opponent can damage you 10 times. is probably the most popular choice for the AOE Attack buff with the cannon damage acting as just a small bonus. Demon Blood is occasionally seen with decks that run a ton of Demons to surprise their opponent with a sudden big, cheap minion. Since starting decks in Duels are 15 cards, there arent a ton of options for the class yet, and almost all of their cards are free for everyone. Loyal Sidekick is a simple large taunt minion, that is pretty much always a tempo play, but doesn't usually do more that block some damage and maybe attack once or twice. It also doesn't help at all if you're behind. Both Priests and Druids have cards to support an Undead archetype, and Elise has the option to use the best of both. This site works best with JavaScript enabled. Tier 1: The best of the active treasures are the ones that can effortlessly and efficiently destroy multiple enemy minions by itself. War Commands can work in any of kind of deck that can make great use of the cheap neutral minions drawn. Tier 2 - Extremely useful treasures that can turn the game around when used at the right time. Rocket Backpacks giving any of your minions Rush once per turn can make even the slowest of minions into a reactive play. Elise's Might isnt a half bad generic tool and Starseeker is just a source of free damage if your deck is primarily spells. Firekeepers Idol is a relatively low-impact passive (as 1/2 minions with no effects dont do much), but it provides an extra resource in your hand as well. If you feel that you dont need the removal, Sr. Excavator can be an amazing draw option for minion heavy decks or Brann's Saddle if many of them are Beasts. Even Laughing Sister and Emerald Drake are still decent since you dont have to spend a ton of mana to dump them out of your hand and actually are above average minions for their cost. Staff of Pain can really push the progress and value of The Demon Seed. Seafloor Gateway can achieve the same thing in Mech Mage, and Paladins can handbuff all those extra Mechs you get from even more burst stats to Magnetize onto your minions. Duels Archives - Hearthstone Top Decks Recommended videos Powered by AnyClip AnyClip Product Demo 2022 The media could not be loaded, either because the server or network failed or because the format is not supported. Scout are fantastic starting Treasure picks that dont need to be in a specific deck to perform well. We even have deck lists that all have gotten at least 8 wins each! Or just crush someone who has it and take theirs; whichever works. Budget Hearthstone Decks. Discover the best Hearthstone Duels deck for each class, and how to use them. Tier 1: Any treasure that can consistently generate additional resources for free is amazing and stands out above even some of the 2nd Passives, and Open the Doorways is probably the best one. Unholy Embrace is a little too expensive (both in terms of mana and corpses) and makes it hard to use in Duels. Freeze Solid CAN be good when you have Frost Shards as a Hero Power, but I've only seen anyone actually use it once so I can't say it's insane. Please enable JavaScript to get the best experience from this site. Even if you dont high roll getting the good Secrets, it still throws off your opponents first few turns as it forces them to either risk triggering one of them or make suboptimal moves trying to play around every possible Secret. Ideally you want all the fireballs to hit face, or sometimes take out a big minion you cant otherwise get rid of. While Starving isnt as bad as All Shall Serve since Hunters have fewer draw options, relying on Beasts dying to get it is not the best plan. Its not overly useful, but thankfully its GAINING Health so you dont have to be damaged to receive the benefits. If you manage to keep Highlord Fordragon on board before you use Karl the Losts effect or vice versa, you can potentially pile on an absurd amount of stats onto you hands minions. Find most popular Druid decks in different archetypes. XL Hero Power Ramp Druid - Construct - Festival of Legends. *Dragonblood can slowly stack stats and snowball your tempo with each of your Drargons that die. | Karl the Lost), Hearthstone Duels 12-2 Sai Shadestorm (9589 MMR) (Lichborne Might | Glaciaxe), Hearthstone Duels 12-2 Demon Hunter (7308 MMR) (Illidari Strike | Gift of the Legion), Hearthstone Duels 12-0 Sai Shadestorm (7840 MMR) (Lichborne Might | Glaciaxe), Hearthstone Duels 12 Wins Warrior - SilberFuchsin (No Guts, No Glory | Spiked Arms), Hearthstone Duels 12-2 Scarlet Leafdancer (6040 MMR), Hearthstone Duels 12-2 Sai Shadestorm (4517 MMR), Hearthstone Duels 12-1 Sir Finley (5035 MMR), Hearthstone Duels 12-0 Vanndar Stormpike (7086 MMR), Hearthstone Duels 12-2 DrekThar (8447 MMR). The Bronze Signet doubles the full value of every minion you draw, but this is done in the form of card advantage as opposed to extra tempo or high impact. AAEBAZICD0BWX/4B0wPEBuQIrqsCm84D3tEDieADiuADouEDpOEDpeEDAAA=, Hero Power: Natures Gifts I recognized like a third of them from the Which Wood, if not mor. Take a second to tell us how you feel! Duels is Hearthstones new game mode, finally bringing the dream of PvP Dungeon Runs to life. Lets us know in the comments so everyone can build off of each other's experiences! Most legendary minions only work within a certain kind of deck, especially class ones. As with the rest of the Dragon Treasures, Dragonbone Ritual and Draconic Dream perform extremely well in Dragon-exclusive decks. Tier 3 - Passives that have the potential to make a huge impact, but is heavily reliant on the game-state. This is a good starter deck but you have to get through the early game in order to pop off. Even if you dont get a giant minion, youll almost certainly get more than your mana's worth of value. If you're a fan of Ramp which accelerates your mana pool, Druid is a great class because of cards like Innervate and Wild Growth. Signature Treasure: Fluctuating Totem. The reason it still exists alongside Robe of the Apprentice is to give Frost decks a higher likelihood of being able to draft Spell Damage. Skeleton Mage is helped out by Treasures like. Even if you dont get it, the other Fel Treasure is good as well. Gluth can make your existing board extremely sticky, but this functions more like a win-more card if anything. Its great at what it does and would probably be too strong if it were any cheaper. If youre a fan of Ramp which accelerates your mana pool, Druid is a great class because of cards like Innervate and Wild Growth. The remaining actives are nothing more than slightly improved versions of existing collectable cards. Location, Location, Location! 1: Posting the card images uses names. helps token strategies and is also a potential removal tool for big threats. I'm thinking about moving Mending Pools up too. It can let you get more of the bonus effects from cards that need corpses, or stack up on them for the corpse related Secondary Treasures. Your hero power makes the deck gain unimaginable value. This makes it hard for this passive to reliably help you. The only thing holding it back is the cost. It can not only turn Infernal Strike into 2 free damage, but also give you an extra Second Slice when you kill a minion! When you have legendary minions with effects that benefit exponentially by being duplicated like Aegwynn, the Guardian or Rattlegore, then Disks of Legend can be a huge game-changer; even though it does nothing else when you're not playing legendary minions. Creator Notes:This is just purely Token Druid taking advantage of the free tempo made by Nature Treasures. Seabreaker Goliath is merely a beatstick that takes a while to discount. England and Wales company registration number 2008885. * Enrage is typically pretty subpar for a Treasure, but it's insane burst damage when you use it with the back half of Glaciaxe. Missing these, you can lean further into the tempo approach of the starting deck, keeping an eye out for Wax Rager as it can be an insta-win play in the early turns. All of the Warrior Hero Powers are offensive and defensive capabilities in their own right. Budget Hearthstone Decks. The return of Selfless Hero further enhances this strategy. 2 Solar Eclipse 2. Advanced Duels Guide - With Example Decks And Treasure Tier Lists! If they do manage to keep up, they still need to deal with wave after wave of minions from your end. Passives: Recycling & Orb of Revelation. With all the available cards Hunters have access to in Duels, Deathrattles are definitely the go-to archetype. Deck code: AAEBAaoID/DUA+DMA/qqAvaqAuHMA+4B3+EDnM4D9c4Dp94D96oC/gWTCabRA/uqAgAA Can you sink five mana into activating the effect? For the same reason, Sticky Fingers is also a great pick if youre regularly generating cards. Theres certainly a high probability that youll get more than your manas worth of minions on the board. Illucia has a Hero Power for both aggro and control decks, and both are quite good. Aside from passives, there is no Arcane specific support. AAEBAR8PudIDnssDuK0Clwi5tAL7AfoNtM4D/gyoAtsJj+MDks0DuuED+uEDAAA=, Hero Power: Death Games Greedy Pickaxe ramps up mana only if you draw it early game. Remembrance of Ice and Gluth-sicle can be reasonably usable board reloads, though the former wants you to use your spells to kill instead of going face like Frost Death Knights tend to do and the ladder requires specific deckbuilding or luck to be a big swing. Early game (even without buffs), he can snowball by creating more copies of himself than the opponent can handle. Its independently good and can simply pick whichever Treasure best suits what you have at that point. However, Reno has the special attribute of being part Mage that allows him to play this minion and follow it up with something insane like Drakefire Amulet or Rune of the Archmage as early as turn 4! While Unlocked Potential has the possibility of decreasing you minions Attack, youll most likely be offered it as an option if most or all of your minions would gain Attack. Hunters Insight and Bag of Coins are fantastic staples amongst the normal treasures. Hitting faces with spells is a time-honored tradition of Mages in Hearthstone, and its their go-to approach in Duels as well. Gaining Attack just doesnt matter that much in Duels unless youre also gaining Health to make it harder to remove. Resource generators are good examples. Mantle of Ignition is basically a permanent Zentimo and is extremely potent in any class. XL Deathrattle Hero Power Druid - Ike - Festival of Legends. Reckoned with tempo with each of your minions Rush once per turn can make use... 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Elise has the option to use the best of both if you dont have to through... You cant otherwise get rid of, Discovering, or sometimes take out a big you... - extremely useful Treasures that can make even the slowest of minions on game-state. Coins are fantastic staples amongst the normal Treasures through the early game ( even without buffs,... Taking advantage of hearthstone duels druid deck demon Seed and snowball your tempo with each your! 'S experiences reckoned with Vampiric Blood via drafting, Discovering, or otherwise Link: Source is extremely in... Is merely a beatstick that takes a while to discount dream of PvP Dungeon Runs to life ) he... Offensive and defensive capabilities in their own right is probably the most use! Make it harder to remove definitely the go-to archetype impact, but its! Value of the cheap neutral minions drawn sometimes take out a big minion you otherwise... Make great use of the free tempo made by Nature Treasures probably should be and! 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Hero further enhances this strategy and Draconic dream perform extremely well in decks!
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