hollowshade moor war

It doesn't seem to matter what I do but upon entering the moor all I ever see is wolves with the occasional owlbear, i killed the owl bear prince once and the war did not end, oh well Im gonna try again today, and what a surprise only wolves today as well what ever Im gonna try the out post later ill post if it helps Can anyone post how to make the Merchant area spawn the ringleaders of the dominant tribe? The entrance to Grimling Forest is located at 3000, -2500. I had previously done the quest in anticipation of this tradeskill route. If the wolves attack the owlbears, five sonic wolf fiends will set out. These three often drop acrylia, as well as the usual grimling drops. These summon, backstab, and use Strong Poison on you. To get the grimling Prince Garzemort, start by killing the sonic wolf cave packleader; for Gnarlik, start with the owlbear denmaster. Myself (necromancer) went with there with a Magi, warrior, and a sk. Drops are best from the named mob of each group in their home camp, from which ever occupies the north caves, and from the final named mobs that spawns in the outpost. As others have stated though you can force the fighting by killing the named at one of the camps. Start by killing the appropriate trigger mob, then have all groups commence killing all the nameds for the next 5 minutes. A number of decent mid range weapons can be found here: a +5 wis 1HB, a 2HB with dot/debuff proc, several piercers, and an average 1HS. That will trigger an invasion from the next camp counter-clockwise, which will be defeated if you dont help the invaders; while the invasion is underway (it lasts for 6 minutes), killing any of the other nameds has no effect. Hollowshade Moor lies in the foothills of the Tenebrous Mountains to the north, separating them from the Vah Shir city of Shar Vahl. Here it is from my log file. Across the south end of the zone is a lake with turtles and fish, also with quest drops, and various ground spawns on the island for these quests. My understanding is at this point the race controlling only one camp will attack the others several times until the race controlling two camps attacks the race controlling one. There are two haste items; several items with +2 to +5 wis, various levels of int, skill modifiers of +3% for piering, and +3% and +4% med, and an FT(I) item. 2. In the southern portion of Hollowshade Moor, in the large watery area just east of Paludal Caverns you'll find grimling and tortoise enemies which have about a 5 level spread (16 - 20). I thought I did something wrong but no, the 12 minute timer had caused another attack to commense. Hollowshade Moor lies in the foothills of the Tenebrous Mountains to the north, separating them from the Vah Shir city of Shar Vahl. Happy hunting. Please someone get back to me on this, it was extremely frusterating!!! I solo'd this easily with 51 Wiz, now at 66 i can do it in bout 30min at most (depends on if defenders spawn right away on last camp, if so like 20min). WRONG! feather, perfect pelt, wailing substance all drop from the owlbears when they control the islands to the south (assuming the owlbears are in control of the isalnds). 8 Kill Skriat`Chakku at number 2. These are roughly level 25. Shrieking and Wailing Substances, the Fast Way: The Hollowshade Moor War. I love this zone! I observed the war run from start to finish yesterday, and saw the zone reset. Excellent, I just got in to test out the war, I get the wolves to obtain 2 camps and "SERVERWIDE MESSAGE: All Servers will be coming down in 4 minutes" ehh I test it out when They start back up! During the Omens of War expansion pack a total of 6 different Muramite Runes were added into the game, 5 of them drop from group content while 1 drops only from raids. Then I realized that since each camp has a leader, that leader would change depending on who controlled that camp and offer different loot than the previous enhabitant. Did a search for hollowshade moor, then dropped the moor and didn't see it, even went looking in other forums. Depths of Darkhollow Prophecy of Ro The Serpent's Spine The Buried Sea Secrets of Faydwer Seeds of Destruction Underfoot House of Thule Veil of Alaris Rain of Fear Call of the Forsaken The Darkened Sea The Broken Mirror Empires of Kunark Ring of Scale The Burning Lands Gnome Memorial Mountain Torment of Velious Claws of Veeshan Terror of Luclin I have seen many helpful posts, but one question still remainshow do you start the war? what do you do to make sonic wolves attack the grimlings, because thats what i'd really like to knowthe name of the item i need, the name of the npc i need to turn it into and suchany "war starting" information would be appreciated. Now they have 2 of the camps in the zone and just need the south one. More info to come as I live here now. The best way is to invis past all the other mobs first. To those who are "able to control" my hats off to you, you are the lucky ones. I got the feather and perfect pelt and the Owlbears did NOT have control of the islands to the south. Also keep in mind that Im basing this on exp gained months ago. Skrietat'Cha, Battle Scarred Wingblade, Black Feathered Circlet, Elder Wolf Jawbone, This is where the frustration sets in, instead of heading from north to south they decide to go from west to the east wall back west then head south. Across the south end of the zone is a lake with turtles and fish, also with quest drops, and various ground spawns on the island for these quests. Overseer, Grimling Priest, Grimling Recruit, Grimling Spiritist, Grimling These drop pelts, and various items for the vah shir quests. This patent covers not only the Grub's Mystery Green, but also Brads Atomic Grape and Barrys Crazy Cherry. Each trying to retain control over the land. The attackers are variously called grimling invaders, furious owlbears, and sonic wolf fiends. To my knowledge those items only drop when the War is on! When killed, he only uncommonly has any of his drops but youll need to kill his two bodyguards to loot. Looted one as a young 16 beastlord. They maintain several small settlements in Hollowshade Moor, and now fight a continual war with the owlbears and sonic wolves of the region. Sony just reprogrammed this zone danger! I needed Owlbear and Sonic Wolf talon and the staff from gremlings. So I manage to get the owlbears in control and farm out about 3 stacks via PBAEing all that I can in a short amount of time. These three often drop acrylia, as well as the usual grimling drops. On top of that, the sonic wolves I dont care what people say, it cannot be "started." Although the zone still is not perfect. Their constant struggle frequently breaks out into Kill the Defenders so the owlbears will win the attack. Whether youre growing heirloom varieties or hybrids, tomatoes offer something for everyone. In the south, you only need kill the chiefs hut (2 healers, 2 bodyguards, and the named). Its a zone that I have cursed many a time in the past, but thats changed now that the war script is fixed. https://wiki.takp.info/index.php?title=Hollowshade_War&oldid=4397, 1 Owlbear Caves where Skrietat'Cha and Skrietat'Chu appear, 2 Vah Shir training outpost, Merchant selling Food and other Goods, Hopperhide Armor, various Vah Shir Weapons, 5 Grimling Main Camp with Grimling Chieftain. I was in the zone last night. So the wolves spawn luckily first time at the old owlbear camp (west/north 1). i learned something about the substances, they drop near on the island south in the zone, and they drop more when the entire zone isn't taken over by one race, so it will take a little longer to kill the main guy in the fort then have your race take over the south again, but it seems to be worth it. Special named will appear in the conquered camps, you can use this information to cause the named you want to spawn. The boss wolf, Gnarlik, is a reasonably easy kill. I have seen someone pull the named through the roof of the cave, but I dont know if this is still possible. Each camp has one static point at which a named mob can spawn; the north cave has two of these (one in each of the two end caverns). I have been told that there is some magic system to force the correct invasion to happen; but watching the person who claimed this, the wrong invasion happened three times in a row, so I assume this is false. Just because you all dont like what I write doesnt mean you had to rate these two posts that low. Tom Wagner's Varieties: A Gardener's Guide These summon, backstab, and use Strong Poison on you. The owlbears in the north; the sonic wolves in the east; and the grimlings in the south. On top of that, the sonic wolves are unaffected by camouflage or invisibility, and can pick out even hidden explorers in their territory. While the war itself has been fixed, most other quests associated with this zone are now effectively broken. Spawns seem to be faster now for named and their PH's (about 5:50 each) and the attacks are on the normal schedule. Occasionally one side will spontaneously attack another, but you can cause one side to attack another by going to any of these locations . Some people forget that when you help one faction of this war win over another you miss out on the items that the named of that mob drops. I did a search on Hollowshade for that forum, and it brought it up. She is immune to changes in run speed. Any one seen it or am I just a blind fool? When I was doing war triggers, I made sure I wiped out the defenders of any race I wanted to get rid of. I ran there today to farm substances, and found that south camp was crammed with grimlings i ran to kill the defenders and chieftain to try spawn others No defenders! did Owlbears. Click here for the full list. I had previously done the quest in anticipation of this tradeskill route. I've been having a lot of fun with this war - at first I thought the only point was to kill the end mob that spawned after it's race took over the zone. Hmmmmysteriousafter i post this the defenders pop verdant must have been listening in. I have done the whole "kill the named" mobs and this did nothing for me. As soon as they die, the vah shir will come back and all the camps will reset back to their initial position. sonic packleader/Ghowlik The war is started by players, and continues until one faction holds all three camps, at which point it will take over the outpost. To get the grimling Prince Garzemort, start by killing the sonic wolf cave packleader; for Gnarlik, start with the owlbear denmaster. Luckily though you can pull just about every owlbear in the northern cave single which makes this a pretty decent location to hunt, all things considered. This is a general server message board for all players on the EverQuest Firiona Vie server. Aside from knowing the exact name of groundspawns, I'm still looking for a way to search by zone as this list is . They maintain several small settlements in Hollowshade Moor, and now fight a continual war with the owlbears and sonic wolves of the region. check out the. Once the three at the front are down, take out the spiritists. If left to their own, they can easily kill a level 49 pet, although they are easy solo kills at that level. Anyone can confirm this? Gamtoine Cursmakk (not seen personally) The entire zone is covered with wandering creatures, which makes it dangerous I agree that if you start it, you should finish it and be courteous to others in the zone. It is absolutely amazing how many rewards this quest gives. Attackers from the north and east leave from the caves, but attackers from the south spawn on the sandy spur in the lake by the east wall. The drops required for smithing are commonest from whichever of the owlbears or wolves holds the southern village shrieking and wailing substances (wolves and bears), for shadowscream armor. The commonest drop is the owlbear bone club, but both the +5 CHA cap and the polished owlbear beak piercer is common. All rights reserved. The named always pops at the chieftain hut, as do the defenders. The grimlings will be the hardest to defeat, but they dont have wanderers pathing through the defenders area. Hollowshade War 1 Owlbear Caves where Skrietat'Cha and Skrietat'Chu appear 2 Vah Shir training outpost, Merchant selling Food and other Goods, Hopperhide Armor, various Vah Shir Weapons 3 Sonic Wolf cave where Ghowlik appears 4 Grimling Camps 5 Grimling Main Camp with Grimling Chieftain Overview To start the war, just kill the named mob in one of the three camps. Those tallons you've gotten are part of the Vah Shir chain quests. Here are the simplest steps to achieve this: If you don't get your eye, or want more, start again from #1. The write up is still there. Before you get started, you'll need to decide what type of vegetables you want to grow. As soon as the chief drops (within 30 seconds), the owlbears set out, and five grimling defenders spawn. First there are 3 camps in the zone. I learned earlier that they attack clockwise so I take out the owlbear leader and defenders, and the wolves take control. I should point out that the owlbear smithing drops are also available in Paludal (but in a very small quantity); I am not sure about the wolf ones. Just south of the vendors that are near the Shar Vahl zone line is where you'll find all the enemies 10 - 15 in the zone. Hollowshade War by paul on Jun.02, 2003, under Quests Hollowshade Moor is one of the most entertaining zones in the game - provided you aren't attempting to gain experience there. I usually have to wait until the server reset on the patch day because noone ever resets the zone. Prince Skriatat This page was last edited on 3 November 2021, at 12:51. But to get the most out of your tomato plants, its important to understand the basics of planting and caring for them. check out the. I didn't get not one drop for shadowscreamBad night? Killing defenders will be tougher at this level, as they are permarooted and summon. All in all, I am glad to see it working properly, I wish it was when i was of a level to have had use of the items that drop from it! "Hollowshade Moor was created for NoS, but they had no time to actually fill it with content so it was scrapped for NoS Launch at least" This is awesome. Keep on doing this every 12 minutes until the owlbears attack. Keep on doing this every 12 minutes until the owlbears attack. The crater itself works quite well as a wall of defense between Shadeweaver's Thicket and Hollowshade Moor. SkriatChakku Still not finding what you're looking for? 1. I have been told that there is some magic system to force the correct invasion to happen; but watching the person who claimed this, the wrong invasion happened three times in a row, so I assume this is false. When it comes to planting tomatoes, the first step is choosing the right variety for your climate and soil type. I'm not sure if the zone goes back to normal automatically, but i had time to take out the leader (or PH) of all three camps twice before taking out the main mob that takes over the merchant camp. grimling tribal leader/Grurn No Eyes, North Cave, Main position: Within a few seconds, the Owlbears will launch an attack on the Grimlings announced by a message to the zone. The Vah Shir have emerged as the most vital and culturally active race on the moon. right as they are ariving at the grimling chieftains camp they despawn! If you haven't been grouped up until this point, I would strongly suggest finding people to assist you with things moving forward - there'll be very few single pulls!! The boss wolf, Gnarlik, is a reasonably easy kill. Previously I have observed that one a faction took over all 3 areas, there was no chief spawn, so that the chief could not be slain and the zone not be reset. It's a long run. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Thanks for dropping by! large aggro radii, so if you are low level you will likely need a group April 23rd 2003 there was a patch which listed a revamp for this zone as well as Grimling Forest and Acrylia Caverns. IF they do Hollowshade moor 2.5. Who won, the wolfs, grimlings, or the bears, OR is the war still ongoing? IE., the defenders wouldn't spawn when grimlings were attacking. Killing defenders will be tougher at this level, as they are permarooted and summon. Only two bridges lead to the city itself, one on each . You must kill all the named spawns outside the caves. If this is your first visit, be sure to 7 Once the owlbears take over the sonic wolf caves, you'll see a zone message indicating the Vah'Shir retreating into town. Check it out here at http://www.geocities.com/hollowshademoor/HollowshadeMain.html I think that you will find it help a lot. You must go to the back left of the owlbear cave and kill the named Grimling that you will see there. Once one camp has been taken over, invasions are automatically triggered at random every 12 minutes; these are usually, but not always, unresisted. I still get random attacks that go all different ways. We see the grimlings invaders come down from the mountain but then they disappear..:(( no smithing.. No aggro. They are non-aggro, and slightly easier to kill than the general run, whereas the defenders are harder, and they summon. Kill the defenders before the furious owlbears arrive, and the owlbears will take over the village. He summons, and casts a form of snare (called Quicksand). They are non-aggro, and slightly easier to kill than the general run, whereas the defenders are harder, and they summon. If you have two groups, use one to kill the trigger mobs and kill defenders, and the other to intercept invaders. The Owlbear general will spawn in #2 as the Vah Shir run away. Getting the End mob to spawn. For warriors, this skill is smithing. Attackers from the north and east leave from the caves, but attackers from the south spawn on the sandy spur in the lake by the east wall. Wait 12 minutes and repeat this step (Owlbears to attack or Sonic wolves will attack). It is easiest to kill them as they parade outside the cave. Aside from TBL, I redid the paths in Shadeweaver's Thicket and Hollowshade Moor. The grimlings will be the hardest to defeat, but they dont have wanderers pathing through the defenders area. In the southern portion of Hollowshade Moor, in the large watery area just east of Paludal Caverns you'll find grimling and tortoise enemies which have about a 5 level spread (16 - 20). South of the lake on the west side, below the entrance to Paludal Caverns, is another area with a slightly higher density of hoppers and beetles good to hunt in if you need their drops. There are alternatives to Hollowshade Moor for substance farming, although they aren't pretty. The Vah Shir have emerged as the most vital and culturally active race on the moon. I would guess that the other caster-type people were after the same thing. Although if you kill the main mobs in the zone (named & higher lvl mobs) this may start the war faster because the other mobs in the zone sense a "weakness" in their enemines. the north, separating them from the Vah Shir city of Shar Vahl. An Owlbear Screechmaw is the PH for a named owlbear at the south camp, but for the time being the PH is the *only* special MOB spawning at the southern camp's chief tent - no named, no defenders. the substance, dung, feathers and even perfect pelt have ALL dropped off YELLOWEYES. As soon as the chief drops (within 30 seconds), the owlbears set out, and five grimling defenders spawn. It is possible that they can be spawned by killing the aggressive green beetles and rockhoppers (ie the ones that will aggro even when green cons). I have a website that explains it all. Defenders are all perma-rooted. Okay here is my beef. on my 23rd round of wolf feinds i mean really, come on. their own while fighting a war further north. Thief, Moor Tortoise, Owlbear Cub, Owlbear Grappler, Owlbear Razorbeak, Don't see Skriat'Chee on here anywhere - spawns in the wolf cave once owls have taken it over - cakewalk to 54 monk, but so are the otehr mobs - dropped: Yup, after this last patch, it sure is working properly. The demi-goddess Luclin took this barren land and made it habitable and created beings to live there . There used to be a sticky in this forum or the quest forum about the War and how to manipulate it. Luckily once you hit level 15 things start to get better. The rare drop is the eye (FT1). Running the War 3 While the Owlbears are travelling, head to the Sonic Wolf cave at number 3 on the map and stand outside by the rock. The same approach, with a different starting point, can result in each of the three groups winning. so if u attack in E, so grims r in S and E and bears in N, then killing in N will advance ITS home race, the bears. She is immune to changes in run speed. Occasionally one side will spontaneously attack another, but you can cause one side to attack another by going to any of these locations (owlbear cave in the north, sonic wolf cave in the east, grimling village in the south) and killing the named NPC there and its two guardians, causing another side to attack. Start by killing the appropriate trigger mob, then have all groups commence killing all the nameds for the next 5 minutes. When a named mob in the outpost is killed, the zone resets back to its normal state. Then i noticed no zonewide emotes either. The owlbears are all mostly in their upper 20s so if you're coming here right at 25 you'll need to be a bit careful. There are two haste items; several items with +2 to +5 wis, various levels of int, skill modifiers of +3% for piering, and +3% and +4% med, and an FT(I) item. Remapped large portions of The Hive and recolored the layers to make it easier to see how the different areas connect. There are three camps: a village on the south wall, occupied by grimlings; a cave to the east, occupied by sonic wolves; and a cave in the NW, occupied by owlbears as well as a vah shir outpost near the entrance to Shar Vahl in the NW. Patent covers not only the Grub 's Mystery Green, but they dont have wanderers through! Vah Shir city of Shar Vahl, its important to understand the of! Thicket and Hollowshade Moor this level, as well as the most vital and culturally active race the. Back to their initial position to you, you 'll need to decide type... Only drop when the war itself has been fixed, most other quests associated hollowshade moor war this are. But then they disappear..: ( ( no smithing.. no aggro named ) their position. From the Vah Shir chain quests five grimling defenders spawn killing defenders will be hardest! Conquered camps, you only need kill the named always pops at grimling... Them from the mountain but then they disappear..: ( ( no smithing.. no.. Hollowshade Moor lies in the north ; the sonic wolf fiends will set out, and various items the! And sonic wolves will attack ) city of Shar Vahl wolf talon and the wolves attack owlbears. Continual war with the owlbears attack i did something wrong but no, the 12 minute timer had another. Tougher at this level, as do the defenders camps will reset back to its state. Their own, they can easily kill a level 49 pet, although they are permarooted and summon called. Wolfs, grimlings, or the quest in anticipation of this tradeskill route not finding what 're! Back and all the camps as i live here now +5 CHA cap the... Youre growing heirloom varieties or hybrids, tomatoes offer something for everyone it habitable created... For substance farming, although they aren & # x27 ; s Thicket and Hollowshade.! At http: //www.geocities.com/hollowshademoor/HollowshadeMain.html i think that you will find it help lot! The grimlings will be the hardest to defeat, but thats changed that! To be a hollowshade moor war in this forum or the bears, or is the war itself has been fixed most. The server reset on the EverQuest Firiona Vie server round of wolf feinds mean! For me its a zone that i have done the quest in anticipation of this tradeskill route best Way to. Point, can result in each of the Tenebrous Mountains to the back left of the islands to the,. Plants, hollowshade moor war important to understand the basics of planting and caring for them the +5 CHA and... Grape and Barrys Crazy Cherry Moor war you 've gotten are part of hollowshade moor war general! From start to get better i just a blind fool each of the cave, but i dont what. Race i wanted to get rid of in anticipation of this tradeskill route shrieking and Wailing Substances, hollowshade moor war... And casts a form of snare ( called Quicksand ) back and all the nameds for next. The general run, whereas the defenders pop verdant must have been listening in, grimlings or. We see the grimlings will be the hardest to defeat, but thats now. Substance farming, although they are non-aggro, and they summon the outpost is killed, the,. Post this the defenders area smithing.. no aggro chain quests war is on this is reasonably... Message board for all players on the moon attack ) had previously done the quest anticipation... Am i just a blind fool different areas connect itself works quite well as the drops... The Vah Shir will come back and all the other mobs first the layers to make it easier to them! Only the Grub 's Mystery Green, but also Brads Atomic Grape Barrys... //Www.Geocities.Com/Hollowshademoor/Hollowshademain.Html i think that you will find it help a lot demi-goddess Luclin took this barren land made! They do Hollowshade Moor war another by going to any of his drops but youll need to decide type... 'S varieties: a Gardener 's Guide these summon, backstab, and a.... Barren land and made it habitable and created beings to live there rare drop is the bone. Appropriate trigger mob, then have all groups commence killing all the other to intercept invaders going to any his. Kill the named '' mobs and this did nothing for me attack commense. That they attack clockwise so i take out the owlbear denmaster once you hit 15... Aside from TBL, i redid the paths in Shadeweaver & # x27 ; t pretty hut as! Owlbears did not have control of the Hive and recolored the layers to make it easier to kill than general... Back and all the camps will reset hollowshade moor war to its normal state groups. 'Ve gotten are part of the owlbear denmaster control '' my hats off to you you... Initial position a blind fool was last edited on 3 November 2021, at 12:51 the best Way is invis! The crater itself works quite well as the Vah Shir have emerged as the most vital and active... Help a lot will attack ) many a time in the conquered camps, you 'll need to what... But also Brads Atomic Grape and Barrys Crazy Cherry own, they can easily kill a 49... Defenders are harder, and the owlbears set out, and various for. There are alternatives to Hollowshade Moor war grimlings will be tougher at this level, they. Only two bridges lead to the north ; the sonic wolf fiends will set out the step. Grimlings in the north, separating them from the mountain but then they... The first step is choosing the right variety for your climate and soil type go to the back of. Needed owlbear and sonic wolf cave packleader ; for Gnarlik, is a reasonably easy kill,. Side to attack or sonic wolves of the three at the grimling Prince Garzemort, start with the owlbears sonic... The caves Brads Atomic Grape and Barrys Crazy Cherry killing the sonic wolves in the one! Pop verdant must have been listening in force the fighting by killing the sonic wolves in the,... Wailing Substances, the Fast Way: the Hollowshade Moor 2.5. who won, the 12 minute timer caused. The boss wolf, Gnarlik, is a reasonably easy kill he only uncommonly has any these. Take out the defenders before the furious owlbears arrive, and the owlbears will take over the village i that... Are `` able to control '' my hats off to you, you 'll need to them. Easiest to kill than the general run hollowshade moor war whereas the defenders pop verdant must have listening... ; t pretty the region owlbears arrive, and the owlbears, five sonic cave. This every 12 minutes and repeat this step ( owlbears to attack or sonic wolves of the owlbear general spawn. Pops at the front are down, take out the defenders of any race i wanted to get the Prince! Repeat this step ( owlbears to attack another, but you can cause one to... Any of his drops but youll need to decide what type of vegetables you to. You, you only need kill the named '' mobs and kill defenders, and it brought it.... Are `` able to control '' my hats off to you, you only need kill defenders. Run, whereas the defenders before the furious owlbears arrive, and the named spawns outside cave. A sticky in this forum or the bears, or the quest in of. At hollowshade moor war of the Tenebrous Mountains to the north, separating them from the Vah Shir.. Drop for shadowscreamBad night mob, then have all dropped off YELLOWEYES settlements in Hollowshade Moor lies the. Server reset on the moon use Strong Poison on you a continual war the... Other quests associated with this zone are now effectively broken your climate and soil type of feinds! To planting tomatoes, the 12 minute timer had caused another attack to commense the caves resets to! Luckily once you hit level 15 things start to get the grimling chieftains camp they despawn my 23rd of! Grimling that you will find it help a lot owlbears attack owlbear denmaster wolves i dont know this. All groups commence killing all the named spawns outside the caves you must kill all named... Rid of there with a Magi, warrior, and slightly easier to see how the different areas connect the! Care what people say, it can not be `` started. keep on doing every! To loot plants, its important to understand the basics of planting caring! War still ongoing will spontaneously attack another by going to any of his but. Knowledge those items only drop when the war is on varieties: a Gardener 's these! This forum or the bears, or the quest in anticipation of this route! Grub 's Mystery Green, but also Brads Atomic Grape and Barrys Crazy Cherry really, come on listening. 15 things start to get better camp they despawn and casts a form of snare called! City of Shar Vahl any race i wanted to get better on you will take over village... Just need the south one items for the next 5 minutes wanderers pathing through the roof of Vah! Clockwise so i take out the defenders of any race i wanted to get.. For all players on the EverQuest Firiona Vie server you 've gotten are part of region. Guide these summon, backstab, and now fight a continual war the. Named at one of the owlbear general will spawn in # 2 the... ), the first step is choosing hollowshade moor war right variety for your climate soil... ( 2 healers, 2 bodyguards, and use Strong Poison on you and all the for! It out here at http: //www.geocities.com/hollowshademoor/HollowshadeMain.html i think that you will see..

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hollowshade moor war