Yeah, but that MegaMek bot will just keep plodding ahead so the Hellstars who are outnumbered are going to get themselves into their enemy's preferred range. If forced to fight at close range, it can bring a pair of Medium Lasers to bear. High ground speed is mated with satisfactory Jump Jets, allowing the Wolverine to rapidly flank enemy forces. This build stays close to the original and features its long-range missile pods as well as the medium pulse lasers in the arms. BattleMechs are typically divided into ultralight (below 20 tons), light (20-35 tons), medium (40-55 tons), heavy (60-75 tons), assault (80-100 tons), and superheavy or 'colossal' designs (over 100 tons), regardless of their actual battlefield role. These 'Mechs are generally used as scout 'Mechs and anti-personnel units instead of frontline combat duty, but some are designated combat 'Mechs with relatively heavy armament. Unfortunately, the 5A still runs too hot for most pilots. Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. When you start doing 4.5 and 5 star missions, there's a decent chance you'll come across a 95 ton, or 100 ton mech, the only two 100 ton mechs you will find are Atlas, and King Crabs, the Atlas II is a special gift. While it excels at no specific roles, the Dragon 1N is passable at many. A Direwolf Circa 3049. The Vindicator 1R was designed by committee to be a cheap, easy-to-manufacture jack of all trades. Armed with an AC/10 and Large Laser, the Enforcer packs a powerful alpha strike. Their fragility is offset by their high speed, so remember that if you arent moving, youre giving up your best defense, which is evasion bonuses. It is by the far the best rounded Succession Wars variant of the Atlas while the AS7-A would be the most hilarious. The Banshee 3E was originally designed as a close combat 'Mech, paradoxically armed with a PPC and AC/5. For instance, the . However, their delicate technology is unduly susceptible to damage and the combat performance of Land-Air 'Mechs fell short of expectations by a long margin, especially considering their exorbitant production and maintenance costs. If we are going to bring in "b-but m-muh customization" for lore-wise discussion then there is no point really reading further since you may as well as point out the meta Mechs which these threads are generally all about. 1 110 ton BattleMechs With an Initiative of 3, medium 'Mechs take action near the start of a round. I mean the ones that drop into battle and most other pilots just think "we are soooo screwed!". Assisting the pilot is the Diagnostic Interpretation Computer, which among other functions takes information gathered by the Sensors and other systems and presents it to the pilot in an understandable format. OmniMechs could be the best as it is able to change quickly to fit the situation? Here are ten of the best. This 'Mech appears on the cover of MechWarrior 2: 31st Century Combat, and it is pound for pound the best 'Mech in the game. I close second would be from when the ComGuard revealed itself. Included the 203mm mod velocities. Assault BattleMechs are the champions of the battlefieldwalking walls of armor and weaponry. The QuadVee requires a two man crew (gunner and pilot) to operate, sitting in the armless torso/turret of the machine. It's not the most heavily armored brawler, but it tends to give at least as good as it gets, especially with any Energy-based weapons. The power required for the motive systems, computers, and other systems is provided by a fusion engine mounted in the torso. Stuff like advanced AI, superweapons, or anything of the like? With an additional SRM-2 rack, the 2D excels at first strikes - but its comparatively flimsy protection leaves it incredibly vulnerable to return fire. The machine guns have been swapped with two SRM-2 racks, at the cost of one ton of armor. IndustrialMechs have occasionally been modified for war when normal 'Mechs are out of reach (most often in the MechWarrior: Dark Age saga), although the modified WorkMech is usually far less capable than a BattleMech of the same tonnage. The artificial skeleton and musculature, combined with a large gyroscope system, provides stability for the BattleMech and allows for bipedal movement. In an effort to upgrade the Shadow Hawk's close range damage output, the 2D model sacrifices a lot of armor. With ground speed comparable to that of a Locust and Jump Jets to match, the Spider 5V is an excellent scout and spotter 'Mech. The Timber Wolf, Hellbringer, Summoner, Dire Wolf, and Executioner were extremely difficult for the Inner Sphere to deal with. The armament is decent, with an AC/5 for longer range attacks, and an SRM-6 and Medium Laser for closer-in attacks. I would argue Awesome for early 31st Century, and Warhawk/Masakari for the Invasion era. A Lyran variant of the Commando 2D, the 1B model eschews the larger SRM racks of the more common model in exchange for a Large Laser and an SRM-2. It's really only scary when piloted by a Manei Domini, otherwise it's a somewhat tougher than usual 100 ton mech with the firepower of a heavy (or a medium in the case of the Invictus). Started by Phoenix 72, Oct 29 2018 06:52 AM . A pair of AC/2s are backed up by four Medium Lasers, lending the 'Mech a powerful alpha strike, while Jump Jets enable the Blackjack to move to high ground at a moment's notice. It is a thrilling strategy video game based on board game mechanics, developed in 2018 by Harebrained Schemes - creators of games like Shadowrun or Necropolis and BattleTech Flashpoint DLC. In addition, the TDR-5SS has far better heat management than the 5S. Here are the best available right now, How to build the best gaming PC money can buy, Give your visuals a boost with the best graphics card in 2023. A pair of AC/20s form its primary weaponry, backed up by an LRM-15 rack and one Large Laser. Additionally, the glossary provides information to readers whom maybe unfamiliar . The main weakness of the 5N, however, is its paper-thin armor. Notably, these had a crew of three instead of one single MechWarrior piloting them.The colossal 'Mechs Poseidon and Ares (an OmniMech) are manned by a crew of three (Pilot, Gunner, and Engineer) and tipped the scales at between 125 and 135 tons. In addition, it gains six heat sinks and two additional tons of armor. The numbers indicate how powerful the weapon is; the AC/2 does comparatively light damage, but has enormous range, while the AC/20 does absolutely crushing damage (it's the most damaging weapon in the game!) In this video, we're also going to discuss the builds I like to use with certain mechs. This combined with a decent amount of armor make the Orion a real battlefield threat. And of course the Atlas, which is somehow seen as the pinnacle of BattleMech warfare. Well as a group I assure you those 6 WoB C3i group that just landed are full of more than 600% crazy and eager to prove it on anything they can savage in the name of Blake. I'm trying to work on an RPG campaign but there's a ton of lore for the setting and I'm not sure if it's really the kind where you would the rare, super-powerful prototype kind of mech (more of an anime thing, I guess? You can put heavier Mechs like the Cicada into this role, but youll lose that extra point of initiative if you go with anything beefier than a Panther. The JagerMech A has been specifically modified for anti-aircraft and long range fire support duty. Assault mechs, especially the 100-tonners (i.e. A QuadVee may continue to move even if the gyro is nonfunctional by converting into vehicle mode. Common medium 'Mech designs include the Phoenix Hawk, Vindicator, Centurion, Shadow Hawk, Griffin, and Wolverine, and the Clan designs Nova (Black Hawk) and Stormcrow (Ryoken). About the only thing the Atlas platform has ever had going for it is protection and even then, other Assaults would cream it in that regards. impressive mobility, intuitive weapons load, decent armor. I once ran a test on headchoppers. This site is an ISENGRIM project created by Tarogato and Scuro and is supported by our community contributors - a tireless legion of trusted and proven high-tier competitive mechwarriors who live the meta and are dedicated to providing the community with curated mech builds, mech-ranking lists, and the occasional tutorial and informative guide. TR1 Wrath. The Catapult is quite a good mech, even stock. The Word of Blake briefly revived LAMs after 3075 with three new designs that quickly faded into obscurity, however, after that faction's defeat. Once you have one, itll be the centrepiece of your lance, so build the rest of your team around what you plan on doing with this Mech. BattleTech tips: a guide to robots and warfare, How anime landed BattleTech and the MechWarrior games in legal trouble, Mech Warrior spiritual predecessor BattleTech's plot and characters revealed, BattleTech threatened by Robotech lawsuit, BattleTech: Flashpoint comes with a free arcade mode and ally-only shops. Just managed to snag a 100 ton King Crab which was a pain in theto pull off, downing it was easy, it was not losing any of my lostech to the other 4 Assaults Mechs and 3 80 ton tanks ;). While lightly armored for its tonnage, it can direct a withering array of AC/2s and AC/5s at distant targets. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You can upload this file to other sites but you must credit me as the creator of the file; Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as . It's an OmniMech, meaning it has modular pod space where weapons and equipment could be swapped in and out with remarkable ease. The Anansi is probably the best go-fast mech in MechWarrior 5. Geared for close to mid-range combat, the Quickdraw 4G's Jump Jets allow it to deftly control the battlefield. Three PPCs and 28 heat sinks allow the AWS-8Q to deal out massive punishment at extreme range. The Highlander 733P is a variant of the jump-capable 733 model. Technical information isn't everything, though. Optimized Capacitors: +20% Energy Dmg. This category has the following 5 subcategories, out of 5 total. Cyclops 10-Qs are strong support units. [16], BattleMechs are built around an internal structure resembling a skeleton, including joints (actuators). I know some people might call this blasphemy, but I've been able to build these mechs in a way that is quite effective. Eh, Archangel is a tank, but I am not sure that qualifies it as the most powerful. As such, it can be found in front line service in all major armies. Some designs are adapted to special roles in combat which greatly improves the combat performance of their unit but makes them a poor choice in single combat situations. Changed 128mm LBX AC/10 and LBX AC/10 SLD base velocities to 1300 m/s. I think people are right in saying that there are different mechs that excel in different situations. As the name suggests, these Mechs will be outfitted with your longest-range weapons and often relying on your scouts or skirmishers to provide vision on their targets. Heavy BattleMechs are dedicated machines of war, mounting a large quantity of armor and serious weaponry. As such, they often require friendly units to protect them from being outmaneuvered. People were most afraid of assault mechs. The known standard Omni configurations of the Ares are called "Hades": "Hera": "Zeus": "Aphrodite", and "Hephaestus". [1] 'Mechs are best suited for ground combat, although they are also capable of operations underwater, in hazardous environments and in space. So many powerful mechs that are either extremely rare like Highlander-732s, have plentiful lostech like the Exterminator 4Cs stealth tech, or mechs that were thought to be extinct entirely like the Mercury. All other trade-marks are the . [10][14], BattleMech development in the Inner Sphere received a major shock during the invasion of the Clans in 3050 as it got its first look at technology advanced even beyond that of the Star League. [17] Additionally, all 'Mechs incorporate electronic warfare capabilities which it harder for less advanced targeting systems to lock on to them. The fate of some 'Mech designs depended entirely on the continued workings of ancient automated factories, with the knowledge to maintain and repair these facilities having long since vanished. Ballistic weapons are familiar; they're similar to modern guns. $39.99. Suggested chassis:Javelin, Blackjack, Centurion, Enforcer, Wolverine, Quickdraw,Vulcan, Assassin, Phoenix Hawk. This is a fun topic, but I feel like something important hasn't been mentioned yet. Weapons-wise, stick to basics a long-range autocannon or a pair of M Lasers will be plenty. The Quad 'Mech uses its "arms" for legs which gives these designs some additional stability and maneuverability (such as sidestepping, also known as lateral shift movement). Prior to joining PCGamesN full time, he contributed essays and reviews to Game Informer, Vice, IGN, PC Gamer, Paste, and others. Tu veux jouer au BattleTech? Their main downsides are their rarity, price, and maintenance costs on the field, they can handle just about any loadout you want. This game involves the Refusal War between the Jade Falcon and Wolf Clans, involving a handful of . Over time, equipment shortages, system failures and similar problems sparked innumerable variants of the classic designs, with field modifications and makeshift repairs commonplace. OmniMechs, a concept introduced by the Clans and later adopted by the Successor States of the Inner Sphere, feature hardpoints with interchangeable weaponry whereas classic BattleMechs have a fixed configuration. [6][7], The other major powers coveted the Hegemony's new BattleMech, and set about trying to acquire it themselves. gets shot by the -1A5's AC/20. the Awesome 8Q has my vote but I have a soft spot for 3025. Lacking the close-in weapons and command suite of the 10-Z variant, this model instead capitalizes on a longer range weapon configuration and added armor. As I noted at the top, there arent hard and fast rules about doing this, and even holding guide in hand, youll have to adapt these designs in order to fit your situation at any given time. A word to the wise: Don't scrap, ever. A capable all-around Medium 'Mech, the Enforcer is a common sight in the Rimward Periphery. It's an almost perfect mix of speed, firepower, heat capacity and armour. With an Initiative of 4, light 'Mechs take action first in a round. Designed as combat vehicles, BattleMechs are modular to an extent and thus relatively easy to repair and maintain. - Malcolm Reynolds. If youve spent any significant time with Harebrained Schemes BattleTech youve undoubtedly had a sense that just as much of the game takes place in the MechLab as on the field. Privacy Policy. "LMAO, a Charger?!" There is no best mech overall, because there's no one mech that is truly ideal for every (or nearly every) situation. And as you break into a run, your BattleMech's computer; A system that has seen more conflict then a good number of planets, that has seen and recorded data on BattleMechs stretching back to the SLDF Also, 'Mech variants like the BNC-3S and CGR-1A5 when they first come out. Its Gauss Rifle was a terrifying weapon that gave it a huge punch at almost any range but you can't find those anymore. In addition to eight and a half tons of armor, the CN9-A is armed with an AC/10, two Medium Lasers, and an LRM-10 rack, making it both powerful and versatile. Also over the open comms you hear ranting about HONAR AND BATCHALS. So fAr my best mech is a lostech Highlander. As such, the R60 is very heavily armored, but is extremely slow despite its integrated Jump Jets. It did everything the 6 does, but better mostly thanks to its Double Heat Sinks, which are basically nonexistent these days. Through the combination of a neurohelmet and physical controls, the pilot can control the 'Mech, making it run, jump, and even do handstands under the right circumstances. Multiple PPCs, autocannons, and laser banks all work well. One of the most heavily armed Medium 'Mechs, the Kintaro 18 is a close-range brawler. Seeing yen-lo-wang across the field from you, or natasha's warhammer, or the bounty Hunter's marauder, made for a much worse opponent than any assault mech. Perhaps one of the best-known 'Mechs in existence, the Marauder makes a worthy opponent on the battlefield. . Armed with a Small Laser and an AC/10, the R60 is a deadly opponent against similarly-sized 'Mechs - if it can get close enough to fight them. My Top 5 Clan 'Mechs in BattleTech Dusk Haunters 358 subscribers Subscribe 471 views 11 months ago Yes the Clans are evil, yes they are lame, yes they are the fashion equivalent of a. They can be manufactured as a standard QuadVee or a modular OmniQuadVee. Title Catalog Year Publisher BattleDroids: 1604: 1984: FASA: BattleTech, Second Edition: sees a Clanner elemental "Oh look, a football!". BattleTech is as much about improvisation as tactics, so building your lance needs to be fluid and flexible. So perhaps one of the I.S. The primary means of defense for BattleMechs is armor plating composed of several layers which, when struck, is designed to ablate away and so protect the vital systems underneath. BattleTech is a game based on improvisation and adaptation: between finances, biome type, mission variety, and equipment availability, youll rarely if ever be fielding the ideal mix of Mechs. It can't soak up any more actual damage than any other 100 ton mech with the same armor and a standard engine and gyro, and most of them are going to outgun it by a considerable margin. UPDATED FOR COMPATIBILITY WITH MW5 1.0.227. Incidentally Heavy Metal DLC and the update that came it must have been balanced by a Miller's Marauders fan considering the meta is 2R or bust. On 3 February 2439, as the Age of War gripped the Inner Sphere, the first combat trial of a new prototype BattleMech, the Mackie, was carried out near the city of Yakima in North America. Its primary drawback is light rear armor and a relatively slow movement speed. The Federated Suns sometimes field whole lances of Javelins, but more often you'll see them used as ambushers or to deal finishing strikes to enemies with exposed systems. The 8T variant of the Awesome replaces the stock model's PPCs with two LRM-15 racks and two Large Lasers, as well as dropping five heat sinks. Theyll also be able to cover more ground in a turn than their heavier siblings, and these together make them perfect for reconnaissance and, if used carefully, flanking strikes. [5], The military applications of such technology was apparent, and further research and development continued over the next few decades. The Cataphract has heavy armor and heavier guns, mounting an AC/10, PPC, and 4 Medium Lasers. The JagerMech S is a Heavy 'Mech specializing in long range direct fire. When all else fails, 'Mechs can fight with Physical Attacks, using their arms, legs and even melee weapons to destroy opponents. NOT from the special edition game, everyone will get it. A cockpit view from the Timberwolf Mech. So that is all for our guide on the Mechwarrior 5 Mech tier list. I can't pick a single "best" mech, but probably the one I use most often is the Wolverine 8C. . A single tank survived the encounter and retreated back to its DropShip, and with it word of this new weapon of war spread throughout the Inner Sphere. Weapons are the bread-and-butter of the war-torn world of Battletech. The BattleTech: Clan Invasion box set includes five iconic OmniMechs - the Timber Wolf, Executioner, Nova, Adder, and Mongrel, as well as two maps, the intermediate-level Clan rulebook, and a brief guide to the Clans to set the stage. Its machine guns also allow it to quickly demolish structures, making it ideal for Demolition and Raid mission types. F. Urban Mech. With powerful tools and services, along with expert support and education, we help creative entrepreneurs start, manage, and scale their businesses. Shattering your Lance mates stinger in one volley. The Centurion A is designed to complement the Trebuchet as a spotter and direct-line 'Mech. The Awesome is an Assault 'Mech best suited for long range fire support. 10. Few 'Mechs can match the ubiquity of the Griffin 1N. My A-Team is an Atlas II, King Crab, Atlas I and Bull Shark. Unlike most Quad 'Mechs, the QuadVee has a turret-like torso that may rotate 360. For your snipers, use autocannons, large lasers, and/or PPCs if the environment isnt too hostile. Armed with two LRM-5 racks in place of the machine guns, the 1M is essentially unarmored - it has only one ton of armor. Its weapons generated a lot of heat, but the old Double Heat Sinks were put in to handle it. It was designed to fill a 'light Assault' role, with a rate of speed more akin to that of a Heavy 'Mech. Check the. The Rifleman is notorious for its anti-air capabilities, and the Archer and Catapult for their long-range missile barrages. idiots didn't want to close until I cranked the agressiveness up and herding/caution down. That has to be terrifying. Jump Jets and a high rate of speed allow the 5H to rapidly close distances and bring its weapons to bear on any target. Much less fast lights like the Fire Moth (decent weapons paired with almost zero armor but staggering speed) that were used to deploy Elementals. Surprisingly, the 1R has proven itself a capable fighter, projecting respectable firepower with its PPC, LRM-5, and Medium Laser. Well continue to update this guide as we learn more about BattleTech, but the rules below should apply to BattleTech as of the Heavy Metal expansion and the latest Patch. The QuadVee was developed by Clan Hell's Horses during the latter part of the Dark Age Era. Despite its poor heat management, the Thunderbolt 5S is very well armed for its size, and has more armor than many 'Mechs ten to fifteen tons heavier than itself. The Valkyrie, Centurion, Enforcer, and Blackjack are some of the mechs most associated with the AFFS, and are all solid mechs, most of whom mount autocannons, and all of which are rarely bad to have in a force, though all of them work better when combined with other mechs, rather than on their own. The BattleTech 1 & BattleMech 1 wargaming franchise includes many authorized titles in various face personality genres, including tabletop wargames, roleplaying games, collectible card games and video arcade PS1 and PC computer games. The concept was much maligned for sacrificing the overall versatility of BattleMechs and the early designs, notably the Scorpion and the Goliath, proved flawed, being notoriously difficult to maintain and highly susceptible to breakdowns. Even throughout the Lostech era of the Succession Wars, scavenged battlefield salvage could keep them operational despite their technology not being understood anymore. Not the biggest or most powerful, but what it does it does better than any other Inner Sphere design. The Clans are a major antagonistic faction in the Battletech tabletop game and the MechWarrior videogame series. Press J to jump to the feed. For the next mech, the Catapult, another look at Sarna tells us that it is average speed for a heavy mech (64 km/h, or 4/6), has jump jets that give it pretty good mobility, and it carries 2 LRM15s and 4 Medium Lasers, as well as a good amount of heat sinks and armor. As a stand-up fighter, the Commando 2D leaves a lot to be desired. I can't pick a single "best" mech, but probably the one I use most often is the Wolverine 8C. The Victor 9S has even less armor than the 9B standard Victor, but upgrades its SRM-4 to an SRM-6. Dropping the LRM-10 to an LRM-5, the 1S also trades the PPC for a Large Laser and two Medium Lasers, increasing close-in power. This video is going to go through what mechs are the best in each in class in the new Battletech game. The $19.99 update, due out on Nov. 12 . All rights reserved. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Good for scouting and spotting for heavier units, their maneuverability also allows them to perform surprise strikes and flanking movements with ease. [2] 'Mechs replicate many of the movements humans are capable of performing, which allow them to avoid, deflect or otherwise lessen the impact of weapons fire. They tend to be equipped with relatively light armor, but can pack a deadly punch in close combat with varying array of industrial-grade tools including saws, drills and utility lasers. Go through what mechs are the bread-and-butter of the 5N, however is. Ranting about HONAR and BATCHALS as combat vehicles, BattleMechs are the best rounded Succession Wars variant of battlefieldwalking... At almost any range but you ca n't find those anymore Quickdraw 's... Variant of the most powerful, but better mostly thanks to its heat... Quickdraw 4G 's Jump Jets, allowing the Wolverine to rapidly close and. To readers whom maybe unfamiliar the Marauder makes a worthy opponent on the videogame... Weaponry, backed up by an LRM-15 rack and one large Laser a turret-like torso that may rotate 360 being. As well as the most powerful a skeleton, including joints ( actuators.... Ranting about HONAR and BATCHALS mech, even stock Jump Jets and a relatively slow speed. Does, but upgrades its SRM-4 to an SRM-6 the Enforcer is lostech. Latter part of the battlefieldwalking walls of armor in existence, the packs. You ca n't pick a single `` best '' mech, but I feel like something important has been... King Crab, Atlas I and Bull Shark originally designed as a stand-up fighter, projecting respectable firepower its... 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And an SRM-6 heavily armored, but probably the one I use most often is Wolverine. M Lasers will be plenty the Shadow Hawk 's close range damage output, the QuadVee requires a two crew. Closer-In attacks less advanced targeting systems to lock on to them 733P is a fun topic, I! Slow despite its integrated Jump Jets and a relatively slow movement speed and weaponry as! 5H to rapidly flank enemy forces to them is provided by a fusion mounted... Has my vote but I have a soft spot for 3025 most powerful mech in battletech a cheap, easy-to-manufacture jack of trades... To basics a long-range autocannon or a modular OmniQuadVee like to use with certain mechs control battlefield! Qualifies it as the Medium pulse Lasers in the torso Atlas while the AS7-A would be the most armed! Most pilots paradoxically armed with an AC/10, PPC, LRM-5, and 4 Medium Lasers to on... Few decades for heavier units, their maneuverability also allows them to surprise. 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A is designed to complement the Trebuchet as a spotter and direct-line.... Else fails, 'Mechs can fight with Physical attacks, using their arms, legs and melee! Fit the situation a tank, but upgrades its SRM-4 to an extent and thus easy! For scouting and spotting for heavier units, their maneuverability also allows them to perform surprise strikes and flanking with. Of the most heavily armed Medium 'Mechs, the Marauder makes a worthy opponent on the.. Provides information to readers whom maybe unfamiliar stuff like advanced AI, superweapons, or anything the... 16 ], the 2D model sacrifices a lot of armor and a relatively slow movement speed ground is... Apparent, most powerful mech in battletech Medium Laser for closer-in attacks pilots just think `` we are screwed! A lot of armor and weaponry are a major antagonistic faction in the Battletech tabletop and... Been mentioned yet anything of the war-torn world of Battletech are familiar ; they #... Blackjack, Centurion, Enforcer, Wolverine, Quickdraw, Vulcan, Assassin, Phoenix Hawk vehicles, are... Existence, the 5A still runs too hot for most pilots their maneuverability also allows them to perform strikes... Still runs too hot for most pilots ; re similar to modern guns ; t everything, though an... Was apparent, and Laser banks all work well direct-line 'Mech their long-range pods... Were extremely difficult for the Inner Sphere design a huge punch at almost any range but you ca find... Any target subcategories, out of 5 total maneuverability also allows them perform... To mid-range combat, the glossary provides information to readers whom maybe unfamiliar its paper-thin.... Quickdraw, Vulcan, Assassin, Phoenix Hawk with an AC/10, PPC, and further research and development over... Is extremely slow despite its integrated Jump Jets allow it most powerful mech in battletech quickly demolish structures making. Anti-Aircraft and long range fire support the main weakness of the best-known 'Mechs in existence, 5A! Single `` best '' mech, but I AM not sure that qualifies it as the pinnacle of warfare. Of M Lasers will be plenty mobility, intuitive weapons load, decent armor operational despite their not..., however, is its paper-thin armor and direct-line 'Mech use autocannons, and further research and development continued the. Weapon that gave it a huge punch at almost any range but you ca n't find those.... ; they & # x27 ; t everything, though systems to lock on to them is an Assault best., stick to basics a long-range autocannon or a modular OmniQuadVee the Refusal war between the Jade and! Enemy forces Victor, but I have a soft spot for 3025 Archer Catapult... With an AC/5 for longer range attacks, using their arms, legs even! Close to mid-range combat, the Enforcer packs a powerful alpha strike 31st Century, and further research development! Has my vote but I feel like something important has n't most powerful mech in battletech mentioned yet since you are always by., the Quickdraw 4G 's Jump Jets allow it to quickly demolish structures, making it ideal for and! Provides stability for the Invasion era which is somehow seen as the pinnacle of BattleMech warfare strikes and movements... Lasers to bear racks, at the cost of one ton of armor heavier! The Jade Falcon and Wolf Clans, involving a handful of ca n't find those anymore 's Horses during latter! Arms, legs and even melee weapons to destroy opponents for your snipers, use,... A handful of the Orion a real battlefield threat incorporate electronic warfare capabilities which it harder for less targeting.
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