Banderhobb Usually they are encountered appearing as another type of creature. | Warrior, Rogue, Mage SRD While physically strong, the worm's true threat lies with its enhanced psionic abilities. The star spawn is immune to being charmed or frightened. In this homebrew, I took the overlap a bit further. Armor Class17 (natural armor)Hit Points153 (18d8 + 72)Speed30 ft. Proficiency Bonus +5Proficiency Bonus +7 (5th Edition Advanced Mode), Saving ThrowsDex +6, Int +11, Wis +9, Cha +8SkillsPerception +9Damage Resistancescold; bludgeoning, piercing, and slashing from nonmagical attacksDamage ImmunitiespsychicCondition Immunitiescharmed, frightenedSensesdarkvision 60 ft., passive Perception 19LanguagesCommon, Deep Speech, UndercommonChallenge13 (10000 XP). | 13th Age SRD He was defeated by the god Bane, physically merged with Hargut, and imprisoned beneath Ironfang Keep in the Earthspur Mountains. On a failure the target takes 22 . Bestiary. Delban is an icy white star usually only visible during winter that can flare-up randomly during any season. Impossible Anatomy. | d20 Anime SRD The assassin emits a horrific screech. When such worlds are poized to tear themselves apart from within through unrest, civil war, excessive pollution, or genocide, the star-spawn mobilize their cults to end all things. Its dead, or sleeping, body now floats through the Astral Sea. Range: 90 feet. Summon Aberration 5e | D&D Spell Guide. Starspawn do not have brains as humans understand them-instead, every part of their body is a sort of nerve or brain cell. Greater Star Spawn Emissary (5e) From Dungeons and Dragons Wiki. Grung Out-of-Phase Movement. Ranged Spell Attack: +8 to hit, range 90 ft., one target. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. Armor Class 19 (natural armor) Hit Points 250 (20d12 + 120) Speed 40 ft., fly 60 ft., swim 40 ft. STR. 4th edition provides five main types of these creatures: berserkers, grues, hulks, manglers, and seers. It has titanic claws, bat-like wings, and a massive, corpulent form. The star spawn has blindsight, darkvision, or truesight (your choice) out to a range of 30 feet. Choker, Challenge 1/4 Apprentice wizard The star spawn gains a climbing, swimming, or flying speed (your choice) equal to its walking speed. Each creature other than a. original cultists personality survives the transformation; what emerges is wholly alien. The target must succeed on a DC 20 Wisdom saving throw or be magically charmed by the worm until the worm dies or until it is on a different plane of existence from the target. | Basic Fantasy SRD. None of the original cultists personality survives the transformation, so what emerges is wholly alien. Tharizdun is an ancient evil god that the other gods imprisoned. Until this grapple ends, the creature takes 9 (2d8) cold damage at the end of each of its turns. The star spawn also gains one or more of the following abilities. This gelatinous green monster has a vaguely octopoid head and a face that is a mass of feelers. A greater star spawn appears only when the lesser form of emissary is destroyed. Instead he became something worse: a tear in the fabric of reality, filled with shifting maggots and worms. At will: Dissonant Whispers, Dream, Sending. Stone defender Each creature other than a, Psychic Mirror. | Gods and Monsters SRD Scan this QR code to download the app now. The 4E Star Spawn appear in Monster Manuals 2 and 3, and many are associated with specific stars/Great Old Ones of the Far Realm, including Hadar, Ulban, Acamar and Caiphon. These creatures often appear on the surface of Exandria following seismic events; one known instance is in the formation of the Miskath Pit sinkhole. The spell allows you to summon an Aberration. Destroy. New Pages | Recent Changes | Privacy Policy. Three of these imprisoned beings are the stars of 4th edition: Delban, Khirad, and Zhudun. With each world it destroys, the multiverse irrevocably changes. While consumed, a creature is blinded and restrained, and it has total cover against attacks and other effects outside the horror. The star-spawn of Cthulhu have a strange, mutable anatomytheir form is not fixed. At the start of each of the horror's turns, the creature must make a DC 22 Intelligence saving throw, taking 44 (8d10) psychic damage on a failed save, or half as much damage on a successful one. The star spawn makes a melee weapon attack or melee spell attack (your choice) against a creature within its reach. At the start of its next turn, it drops to 0 hit points and is dying, and it can't regain hit points or be stabilized until it can breathe again. Teleport (Bonus Action). Khirad is a piercing blue star that burned over apocalypses and reveals secrets and gruesome insights through its light. Summon Aberration. Oakenbolter, Challenge 5 Adult oblex Acamars star spawn are avatars of destruction and hunger. Each creature that is hit must also succeed on a DC 17 Dexterity saving throw or be knocked prone.The hulk is one of the largest of the known, glistening, translucent skin. Mimicry. On a successful save, the creature is . | Everyday Heroes SRD The target must succeed on a DC 12 Intelligence saving throw or take 7 (2d6) psychic damage and subtract 1d4 from the next saving throw it makes before the end of the fanatic's next turn. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Kezef the Chaos Hound. | PF2 SRD Having a generic stat block makes things run easier in terms of player expectations and game prep. Hit: 22 (3d8 + 9) force damage. Bite. Fling. 1st level (4 slots): command, ray of sickness, shield of faith | 4 Color SRD (Astonishing Super Heroes) Servants of the alien gods of the void, they work upon the worlds they invade to wipe them clean of indigenous life in preparation for the eventual time when the deep void expands to replace all that exists with its strange realities. The main issue left is, it's DR. | GumshoeSRD | Dungeon World SRD Maybe as a g. Maram of the Great Spear. [1] Each creature within 30 feet of the emissary must succeed on a DC 23 Wisdom saving throw or take 32 5d12 psychic damage. frame. I can only surmise this is the intention . For instance, a starspawn could push most of its mass into its wings to give it the needed size to fly or cause a single tentacle to grow to supreme length- as its body collapses in behind it-to reach a victim at a great distance. This corporeal form uses the Aberrant Spirit stat block. This is not the complete section 15 entry - see the full license for this page, Check out our other SRD sites! Speed. Agents of Destruction. Multiattack. Probing Telepathy. Siege Monster. Melee Weapon Attack: +16 to hit, reach 30 ft., one target. The assassin can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A larva mage is a nightmarish combination of a mortal body and otherworldly s ubstance. A searchable D&D 5e creature list. The star spawn's Armor Class is equal to the base creature's Armor Class (including any manufactured armor) plus 2. Nihal. Star spawn have two forms. Armor Class16 (natural armor)Hit Points168 (16d8 + 96)Speed30 ft. Proficiency Bonus +5Proficiency Bonus + (5th Edition Advanced Mode), Saving ThrowsDex +6, Wis +6, Cha +8SkillsPerception +6Damage Resistancescold; bludgeoning, piercing, and slashing from nonmagical attacksDamage ImmunitiespsychicCondition Immunitiescharmed, frightened, paralyzed, petrified, poisoned, restrainedSensesdarkvision 60 ft., passive Perception 16LanguagesDeep SpeechChallenge16 (15000 XP). | FateCoreSRD Star Spawn. If both attacks hit the same target, the target also takes 9 (2d8) psychic damage and must succeed on a DC: 17 Constitution saving throw or be stunned until the end of the target's next turn. Its star spawn are tentacled creatures that hinder peoples ability to recognize friend from foe. | Cairn SRD the transformation, so what emerges is wholly alien. On the first round of each combat, the mangler has advantage on attack rolls against a creature that hasnt taken a turn yet. The star-spawn of Cthulhu war with many other strange races out of time and space, including elder things and the servitors of other Great Old Ones. Oblex, ram The creature is friendly to you and your companions for the spell's duration. Cookie Notice Tyranthraxus is a possessing spirit that takes over the bodies of mortals before leaving them in a burst of flame. Unless the swarm is destroyed, the larva mage reformsfrom it 24 hours later. Hadar. In addition, every spell ends on creatures and objects of the emissary's choice in that area. It then stats that " This corporeal form uses the Aberrant Spirit stat block ". Gnoll witherling If the target is thrown at another creature, that creature must succeed on a DC 19 Dexterity saving throw or take the same damage and be knocked prone. Grues are the weakest of the, - Sources->Van Richtens Guide to Ravenloft, threatened, or when their foes have lost all hope, do emissaries reveal their actual, impossible forms. If the horror fails a saving throw, it can choose to succeed instead. The worm unleashes a burst of disrupting energy in a 60-foot cone. The moonlet of Atropus is a barren, unforgiving wasteland of dread and despair, littered with undead, star spawn aberrations, and debris picked up from the countless worlds it annihilated. If the hulk takes psychic damage, each creature within 10 feet of the hulk takes that damage instead; the hulk takes none of the damage. Borem of the Lake of Boiling Mud. This site may earn affiliate commissions from the links on this page. It is the lack of something that move and motivate characters, not the abundance of it. Or, perhaps a domain could even have a star spawn or an elder evil itself as a dark lord. and our Saving Throws Str +15, Con +12, Int +10, Wis +11, Cha +10Damage Immunities cold, poison, psychicCondition Immunities charmed, poisonedSenses blindsight 60 ft., darkvision 60 ft., passive Perception 15Languages Deep Speech, telepathy 300 ft.Challenge 20 (25,000 XP). A star spawn horror is summoned when a cult attempts to summon an Elder Evil from beyond the stars. A star spawn worm can maintain telepathic contact with a star spawn seer over any distance, allowing for information and commands to flow through the upper echelons of the cult instantaneously. | d20PFSRD | 2d20SRD On a failed save, the target takes 21 (6d6) psychic damage. 1. Traveller SRD Dimetrodon Claw or Touch (Action). To see the other homebrew that I've made, see this link: Badooga's Homebrew. Jump to: navigation, search 5th edition Pointer + . Its blank face reveals horrifying prophecies and visions. The Queen of Chaos. Star-like Elder Evils varied in the amount of star spawn they could send out, with some having as little as one. The mists of Ravenloft can access the entire D&D universe, drawing evil-doers or innocents alike into this realm of horror. The fanatic makes two melee attacks. Medium aberration (star spawn), neutral evil. Starspawn are a highly intelligent species from another part of the universe, and many of their abilities derive from the differing fundamental natural laws from whence they come. A star spawn seer is almost always accompanied by one or more star spawn hulks. Comet Staff. They make for a great dungeon encounter leading up to the final boss, draining a party's resources and foreshadowing the more powerful undead monsters to come. Phoenix. Overwhelming Mind (Ex) A larval starspawn's mind is overwhelming in its power and alien structure. Shothotugg is an undulant mass of seething fluid the size of a mountain. Pandorym, the Utter Annihilation. 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