starsector frigate tier list

The Kobra has no shields, instead it has Defense Field during which damage taken is greatly reduced though weapons are disabled, similar to the Centurions Damper Field. ", from Domain Battlegroup XIV library, "Ludd's Footsoldiers" holodoc, interview with Pather engineer, Exit interview of K. Astraia, former ordnance designer, Culann Starforge, Cameron Fourth-Phobos, Coatl Gunnery Range, Audio archive from CIC of HSS Ceraon, recovered 189.09.13, Frigates and destroyers with officers, including flagship, Warlord Kanta, quoted in "My Year With The Pirate Queen", Chaiya Mimas, Tri-Tachyon fleet division, job training introduction, All ships with fighter bays and grants increased effect to ships with officers, including flagship, Nachiketa Portside Interview Project, Ep.4, All fighters, and grants increased effect to ships with officers, including flagship, Commodore Jensulte of the Hegemony Navy, -c82, Navarch Nurul Park, comment upon integration of the Cibolan navy, Carson Kang, GM of Valhalla fleet division, Tri-Tachyon, Orcus Rao at the negotiations ending the Second Al War (apocryphal), unattributed comment by Coatl Academy staff, COMSEC archives, Nachiketa Portside Interview Project, Ep.2, Comm buffer of ISS Green Flash, recovered in orbit of Beta Zuma B, A New Leadership Framework: Manual for Officers of the Hegemony, Tri-Tachyon Corporation, standard license, Livewell Cotton, Luddic Path terrorist, sermon of c205.2.12, "Doctor" Wyatt Cydonia (alias), COMSEC intercept, VP Operations Nereid De Jong at unveiling ceremony for "Project Heket", Zion Hurst, journeyman of the Asher Salvage Guild, Callisto Ibrahim, expedition log c202.10.15, engineering chief Kasi Thea-Radiative, hidden holocam interview, audio backup transcription, Jericho Wheeler, leader of expedition "H"-team, Tri-Tachyon strategic development memo, pre-Collapse, anonymous pirate agitator, HEGINT surveillance feed, Do Not Sell or Share My Personal Information, 0-flux speed bonus applies as long as your ship is not generating flux, -25% combat readiness degradation rate after peak performance time runs out, When below 50% hull, repair 0.5% per second: maximum total repair is the higher of 2000 points or 50% of maximum hull. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. Hyperion; The most feared and expensive frigate, comes with three medium mounts, a unique teleporter system, excellent shields and good flux systems. Also I think ships in Starsector can greatly change depending on who's piloting it, so there's going to be 2 ranks usually (when it makes a difference), first one always being in hands of AI, after all AI commands all but one ship, and the other score will be for a flagship. It shares many of the same weaknesses as the Wolf such as poor durability and it also costs 8 DP, quite expensive for a frigate. Using such ships requires the Automated Ships skill. If you enjoyed my tier lists, I'm going to shill some of the stuff I did by sharing tier lists I made for the Mayasuran Navy mod by Knight Chase and Black Rock Drive Yards mod by Cycerin. Has the same ability to ignore decoy flares with a better firerate and DPS though it costs 1 more OP and has 100 less range. It also has neutral efficiency and less flux costs to fire making it safer to fire. *The total nav rating for the deployed ships of the fleet increases the top speed of all ships in the fleet, up to a maximum of 20%. -Glory Road, Heinlein. It was the Odysseys rank I bumped to C+. *The total ECM rating for the deployed ships of both fleets is compared, and the losing side's weapon range is reduced by the difference, up to a maximum of 10% Does not apply to fighters, affects all weapons including missiles. Skills the improve the combat performance of your fleet, and of other military assets under your command. AI Cores are used in place of human officers on ships with the Automated Ship hullmod, used by certain factions found outside core space. Combat 5 varies from very useful to useless, depending on flagship. Most importantly, its beams dont arc over shields to deal damage nor have a chance to arc to weapons and engine to deal extra EMP and energy damage on hits to armour and hull. But having a wing of Borer drones orbiting it means there's always going to be some damage dealt to nearby enemy ships. AI does reasonably well with it, but you have to ride this baby yourself to truly justify its enormous cost for a frigate. Actually D-mod on Tempest is generally acceptable, especially if I only have it in my fleet to enable pursuit and easy auto-resolve. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. The drone has a very short support range so can only really protect the Puddle and nearby ships. Hullmod: Ballistic Rangefinder - increases base range of small and medium weapons in ballistic slots, What was it ol' Ludd forgot? Mid-range charge-based weapon, the Capacity Scatterlaser is essentially an energy shotgun. Saw there's a demand for decent up to date tier lists so I thought might as well make one. Another ship with fucking multiple variants with minor differences. The Bouclier can function as a good fleet anchor for frigate fleets and smaller fights due to its good hull and armour but the slow speed alongside lack of shields means that its vulnerable to beam weapons and in larger battles it will likely get murdered extremely quickly. Integrating the core into the ship for 1SP0%XP gives an extra skill and makes the core unremovable except by scuttling or otherwise losing the ship. .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} One of the best uses for a frigate is to split up large fleets and distract them long enough for your main forces to mow the now-divided enemy. If either person of the tier list feel that this list should be removed or changes made, please inform me to do so. It has the strongest tier 5 skills. The ER Gravitic Lance is not terrible and its somewhat of a generalist beam but I think the other specialized beams are far better. Scan this QR code to download the app now. It also has decent cargo capacity for a frigate. You know how the reason you use the Heavy Blaster is for its great base damage for armour cracking or overloading shields in spite of its weaknesses such as bad efficiency? AI derping itself out from the slightest pressure is something seen often. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Starsector 0.95.1a is out! I almost always go 10 tech. Hullmod: High Resolution Sensors - increases fleet's sensor range. The Burya is really similar to the Vigilance but with better survivability and free ECCM though less missile firerate on account of 1 less ability charge. Good list and good discussion. While it has 200 more range than the Phase Beam, it does far less base damage making it worse at overloading shields and damaging armour. The Hybrid Blasters decent firerate means it can somewhat proc it decently meaning it can potentially deal more damage but the chance to proc it isnt that high. ._1sDtEhccxFpHDn2RUhxmSq{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap}._1d4NeAxWOiy0JPz7aXRI64{color:var(--newCommunityTheme-metaText)}.icon._3tMM22A0evCEmrIk-8z4zO{margin:-2px 8px 0 0} Starsector version .95.1a is now out! 1SP0%XP can be spent to upgrade one of their skills to elite level (once, per officer, twice with the "Officer Training" skill). . Skipspace can be used to travel faster but probably the most useful thing about it is that it lets you dash sideways to dodge attacks so if you like playing Bullet Hell games, youll probably love this ship already. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.3b33fc17a17cec1345d4_.css.map*/-----MEDIUM ENERGY-----. err. Starting with the best S-tier, with exceptional ships, going down to A with solid picks and down the alphabet, ending up with D-tier, filled with outclassed ship hull options. Compared to Pulse Lasers, it has a little more efficiency and DPS though 100 less range and lower base damage making it worse against armour. Lasher; The staple attack frigate, good armour and great weapon mounts and system make it a danger to destroyers while keeping a small logistical profile. Monitor is a ship that breaks the game, hard. Unlearned elite skills can be made elite again later without spending any story points. Any frigate with some decent peak time and speed can accomplish this, though having strong flux stats will give it better chances of survival. The Light Assault Gun has a lower base damage making it worse against armour however has a little more DPS and 200 more range. Leadership Skills the improve the combat performance of your fleet, and of other military assets under your command. Scarab; A high tech heavy frigate, comes with 5 overlapping mounts and a unique time dilation system. ._1EPynDYoibfs7nDggdH7Gq{margin-bottom:8px;position:relative}._1EPynDYoibfs7nDggdH7Gq._3-0c12FCnHoLz34dQVveax{max-height:63px;overflow:hidden}._1zPvgKHteTOub9dKkvrOl4{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word}._1dp4_svQVkkuV143AIEKsf{-ms-flex-align:baseline;align-items:baseline;background-color:var(--newCommunityTheme-body);bottom:-2px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap;padding-left:2px;position:absolute;right:-8px}._5VBcBVybCfosCzMJlXzC3{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;color:var(--newCommunityTheme-bodyText)}._3YNtuKT-Is6XUBvdluRTyI{position:relative;background-color:0;color:var(--newCommunityTheme-metaText);fill:var(--newCommunityTheme-metaText);border:0;padding:0 8px}._3YNtuKT-Is6XUBvdluRTyI:before{content:"";position:absolute;top:0;left:0;width:100%;height:100%;border-radius:9999px;background:var(--newCommunityTheme-metaText);opacity:0}._3YNtuKT-Is6XUBvdluRTyI:hover:before{opacity:.08}._3YNtuKT-Is6XUBvdluRTyI:focus{outline:none}._3YNtuKT-Is6XUBvdluRTyI:focus:before{opacity:.16}._3YNtuKT-Is6XUBvdluRTyI._2Z_0gYdq8Wr3FulRLZXC3e:before,._3YNtuKT-Is6XUBvdluRTyI:active:before{opacity:.24}._3YNtuKT-Is6XUBvdluRTyI:disabled,._3YNtuKT-Is6XUBvdluRTyI[data-disabled],._3YNtuKT-Is6XUBvdluRTyI[disabled]{cursor:not-allowed;filter:grayscale(1);background:none;color:var(--newCommunityTheme-metaTextAlpha50);fill:var(--newCommunityTheme-metaTextAlpha50)}._2ZTVnRPqdyKo1dA7Q7i4EL{transition:all .1s linear 0s}.k51Bu_pyEfHQF6AAhaKfS{transition:none}._2qi_L6gKnhyJ0ZxPmwbDFK{transition:all .1s linear 0s;display:block;background-color:var(--newCommunityTheme-field);border-radius:4px;padding:8px;margin-bottom:12px;margin-top:8px;border:1px solid var(--newCommunityTheme-canvas);cursor:pointer}._2qi_L6gKnhyJ0ZxPmwbDFK:focus{outline:none}._2qi_L6gKnhyJ0ZxPmwbDFK:hover{border:1px solid var(--newCommunityTheme-button)}._2qi_L6gKnhyJ0ZxPmwbDFK._3GG6tRGPPJiejLqt2AZfh4{transition:none;border:1px solid var(--newCommunityTheme-button)}.IzSmZckfdQu5YP9qCsdWO{cursor:pointer;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO ._1EPynDYoibfs7nDggdH7Gq{border:1px solid transparent;border-radius:4px;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO:hover ._1EPynDYoibfs7nDggdH7Gq{border:1px solid var(--newCommunityTheme-button);padding:4px}._1YvJWALkJ8iKZxUU53TeNO{font-size:12px;font-weight:700;line-height:16px;color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7{display:-ms-flexbox;display:flex}._3adDzm8E3q64yWtEcs5XU7 ._3jyKpErOrdUDMh0RFq5V6f{-ms-flex:100%;flex:100%}._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v,._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v{color:var(--newCommunityTheme-button);margin-right:8px;color:var(--newCommunityTheme-errorText)}._3zTJ9t4vNwm1NrIaZ35NS6{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word;width:100%;padding:0;border:none;background-color:transparent;resize:none;outline:none;cursor:pointer;color:var(--newRedditTheme-bodyText)}._2JIiUcAdp9rIhjEbIjcuQ-{resize:none;cursor:auto}._2I2LpaEhGCzQ9inJMwliNO,._42Nh7O6pFcqnA6OZd3bOK{display:inline-block;margin-left:4px;vertical-align:middle}._42Nh7O6pFcqnA6OZd3bOK{fill:var(--newCommunityTheme-button);color:var(--newCommunityTheme-button);height:16px;width:16px;margin-bottom:2px} Mercenary officers can also be hired on markets for 1SP100%XP, with a two-cycle term of service. Tempest is not overpowered enough to deserve an S. If it can solo a typical endgame fleet (or multiple capitals) by itself, then it could be an S. Tempest might have been able to do that before 0.7, but not today. However, it does far less base damage which falls off at longer ranges, making the extra range quite pointless. ._1aTW4bdYQHgSZJe7BF2-XV{display:-ms-grid;display:grid;-ms-grid-columns:auto auto 42px;grid-template-columns:auto auto 42px;column-gap:12px}._3b9utyKN3e_kzVZ5ngPqAu,._21RLQh5PvUhC6vOKoFeHUP{font-size:16px;font-weight:500;line-height:20px}._21RLQh5PvUhC6vOKoFeHUP:before{content:"";margin-right:4px;color:#46d160}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{display:inline-block;word-break:break-word}._22W-auD0n8kTKDVe0vWuyK{font-weight:500}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{font-size:12px;line-height:16px}._244EzVTQLL3kMNnB03VmxK{font-weight:400;color:var(--newCommunityTheme-metaText)}._2xkErp6B3LSS13jtzdNJzO{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin-top:13px;margin-bottom:2px}._2xkErp6B3LSS13jtzdNJzO ._22W-auD0n8kTKDVe0vWuyK{font-size:12px;font-weight:400;line-height:16px;margin-right:4px;margin-left:4px;color:var(--newCommunityTheme-actionIcon)}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y{border-radius:4px;box-sizing:border-box;height:21px;width:21px}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(2),._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(3){margin-left:-9px} It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. I would put the Odyssey at C+. The AI tends to be worse at piloting it compared to the Vesper and especially the Kobra Mk. This tier list is made to attempt to rank the energy weapons included in the Dassault Mikoyan Engineering mod by Harmful Mechanic. Mercury; Another tiny freighter, with 3 universal mounts. Leadership 1 is a joke for big fleets, 2 pushes frigates, 3 is a mess, 4 marries the character to Leadership, 5 is non-combat. Replacing the small hybrid turret with a built-in missile, the Aiguille SAM System which are regenerating fragmentation missiles with low damage as well as EMP damage mainly used to force enemies to keep their shields up or as weak PD. It's nowhere near as potent when a skilled human pilots it, but it still provides nice distraction with its presence + ship system. ._1QwShihKKlyRXyQSlqYaWW{height:16px;width:16px;vertical-align:bottom}._2X6EB3ZhEeXCh1eIVA64XM{margin-left:3px}._1jNPl3YUk6zbpLWdjaJT1r{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;padding:0 4px}._1jNPl3YUk6zbpLWdjaJT1r._39BEcWjOlYi1QGcJil6-yl{padding:0}._2hSecp_zkPm_s5ddV2htoj{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;margin-left:0;padding:0 4px}._2hSecp_zkPm_s5ddV2htoj._39BEcWjOlYi1QGcJil6-yl{padding:0}._1wzhGvvafQFOWAyA157okr{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;box-sizing:border-box;line-height:14px;padding:0 4px}._3BPVpMSn5b1vb1yTQuqCRH,._1wzhGvvafQFOWAyA157okr{display:inline-block;height:16px}._3BPVpMSn5b1vb1yTQuqCRH{background-color:var(--newRedditTheme-body);border-radius:50%;margin-left:5px;text-align:center;width:16px}._2cvySYWkqJfynvXFOpNc5L{height:10px;width:10px}.aJrgrewN9C8x1Fusdx4hh{padding:2px 8px}._1wj6zoMi6hRP5YhJ8nXWXE{font-size:14px;padding:7px 12px}._2VqfzH0dZ9dIl3XWNxs42y{border-radius:20px}._2VqfzH0dZ9dIl3XWNxs42y:hover{opacity:.85}._2VqfzH0dZ9dIl3XWNxs42y:active{transform:scale(.95)} If I were to put it simply, it's a high tech version of a Centurion that's better, but a tad more expensive. Ah come on, just finish it. Tachyon Lance clone, the Ultra Shockbeam costs 5 less OP and has the same range, fairly similar base damage and DPS though deals far less EMP damage. Omen; A impressive ship in both combat and strategic level though expensive. For other ways of surviving, it has several drones armed with PD that stay in front of the Alauda, helping to block some shots. 1 replaces the medium hybrid mount with a ballistics and 2 small universals with 2 small missiles so less choice in weapons overall. The Kobra Mk. I would love to see a guide on the blade breaker sub-faction and UAF! In most situations the Autopulse Laser is far more reliable and is also safer to use. Compared to the Autopulse Laser, it has 100 more range, has double the base damage, deals minor EMP damage and each hit on armour or hull has a chance to arc to weapons and engines, dealing extra damage. Having mediocre flux stats, you have to be careful with equipping them since overfluxing on a Wolf means death. Shade and Afflictor give Tempest a run for its money, but again Tempest wins because of the fact that the drone effectively doubles its flanking effectiveness. This tier list is made to attempt to rank the frigate ships included in the Dassault Mikoyan Engineering mod by Harmful Mechanic. Or maybe a degenerate ?". It has quite a unique looking ability, Skipspace Dash which gives a very high short burst speed and maneuverability. StarSector Wiki is a FANDOM Games Community. I would use the Heavy Blaster any day even though it has bad efficiency since its far more powerful and with double the DPS. *The base maximum number of permanent hullmods you're able to build into a ship is 2. Re: Ship Tier List. The Brawler's still a ship without a role to play. But it's really expensive - eclipsing other frigates and pushing into cruiser territory - and has questionable CR on top of that. Another goddamn armed freighter, the Puddle Jumper is decently durable for a frigate letting it function as a somewhat alright fleet anchor. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.ea0ac1df4e6491a16d39_.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} Essentially a more offense-oriented version of the Kobra Mk. The Husky mainly functions as an escort frigate to other ships. Officers at max level can be retrained for 1SP100%XP to change their elite skills and their personality. Taking the first capstone skill requires four skills in previous tiers, for a total of 5 points spent in the aptitude. 3 with a shield, the Vesper is a fast frigate with quite a good armament, letting it destroy similar sized targets. Illegal under Domain (and Hegemony) law, and an abomination to the Church of Galactic Redemption, the First AI War saw these creations purged from the Sector. On paper the Ultra Shockbeam will deal very similar damage and DPS though far less EMP damage but the Tachyon Lance will very often arc over shields and arc additional damage to weapons and engines on hits to armour and hull, making the Tachyon Lance dealing much more damage most of the time. Enables the recovery of some automated ships, such as derelict drones, Automated ships can only be captained by Al cores, +100% combat readiness (maximum: 100%): offsets built-in 100% penalty, Maximum at 120 or less total automated ship points, Maximum at 2000 or less base cargo capacity in fleet, Maximum at 2000 or less base fuel capacity in fleet, Maximum at 5000 or less base personnel capacity in fleet, Increases the burn level of all non-militarized civilian-grade ships by 2, +50% resources - but not rare items, such as blueprints - recovered from abandoned stations and other derelicts, +50% ship repair rate outside of combat (maximum: 50%), 25% of hull and armor damage taken repaired after combat ends, at no cost (maximum: 25%), Maximum at 240 or less total deployment point cost, Recovered ships start with 30-40% hull integrity, Recovered ships start with 30-40% combat readiness, +2 flux dissipation per ordnance point spent on weapons, +20 flux capacity per ordnance point spent on weapons, Maximum damage reduction by armor increased from 85% to 90%, Up to +50% armor for damage reduction calculation only, based on current hard flux level, EMP damage taken reduced by up to 50%, based on current hard flux level, -50% crew lost due to hull damage in combat (maximum: 50%), Reduces fuel consumption by 50% or 25 units, whichever is lower, The "Emergency Burn" ability no longer reduces combat readiness, Reduces monthly supply consumption for ship maintenance by 50% or 100 units, whichever is lower, -50% resources required to survey planets, All industries supply 1 more unit of all the commodities they produce, +50% maximum value of custom ship and weapon production per month, All of your ships are almost always recoverable if lost in combat, Ships lost in combat have a 75% (if 60 deployment points or higher) to 90% (5 DP or lower) chance to avoid d-mods, Chance to remove one d-mod per month from a randomly selected ship in your fleet, Chance to quickly remove one d-mod from newly acquired ships; higher for ships with more d-mods, +5% maximum combat readiness per s-mod built into the hull, Deployment point cost of ships reduced by 6% per d-mod, (D) hull deployment cost reduction also applies to maintenance cost, Note: this list is not comprehensive, but should cover the main changes, Skill effect text now shown at full brightness, Unless the player has the skill but not its elite effect, in which case the latter is dark to make it clear it's not unlocked, Rearranged skills in a different tier structure for each aptitude, retaining 2 top-tier picks in each, Choose enough skills in lower tiers to unlock the next tier, Can skip a tier by taking more skills in lower tiers instead, Skills within a tier are no longer mutually exclusive, Reaching the top tier requires 4 points, plus 1 more to actually take a top-tier skill, Taking the second top-tier skill requires spending 2 more points in lower tiers, plus 1 more for the skill, for 8 points in the aptitude total, Skills that have been made elite and reassigned can be re-made elite at no cost, Elite skill levels are generally a bit more powerful, All skills can be unassigned, there are no more permanent skills, Unassigning skills that gave additional s-mods will result in s-mods being removed (the player can choose which for the ships in their fleet), Unassigning skills that boosted officer level/elite skills will result in either the officer becoming a mercenary on a new contract, or losing excess skills, There is a mechanism for mods to "undo" the effects of any custom skills not covered by this, And a built-in handler for the "ship over maximum ordnance points" case, Each aptitude has 5 tiers of 2 skills each, Can pick other skills after reaching tier 5 and wrapping around, One skill point spent per skill to unlock its effects, Gain story points have a variety of uses in the campaign; 4 per level, Also keep gaining story points at a steady rate at max level, Story point uses often grant "bonus XP" which increases XP gain, "Weaker" uses of story points grant more bonus XP, Increased maximum player level to 50 for the moment; pending another look at skills, Removed Surveying skill; can now survey planets with any hazard rating, Significantly reduced the value of survey data (30k for Class V; was: 100k), Coordinated Maneuvers maximum now applies after bonus from current ship is subtracted, not before, Recovery Operations: level 3 now provides +50% fuel found instead of +10% general salvage, Added "Converted Hangar" modspec to level 2 Fighter Doctrine, Maintenance cost reduction is now 30% (was: 50%), Helmsmanship: level 3 bonus now applies at up to 5% flux (was: 1%), Level 1: increased to -50% kinetic damage vs armor (was: 20%), Level 2: increased to -25% HE damage vs shields (was: 20%), Level 3: damage to fighters/missiles increased by 50% (was: 30%), Fighter Doctrine: bonuses reduced to 15% (were: 25%), Carrier Command: bonuses reduced to 20% (were: 25%), Wing Commander: level 3 accuracy bonus reduced to 50% (was: 100%). Omen ; a high tech heavy frigate, comes with 5 overlapping mounts a! I bumped to C+ would love to see a guide on the blade breaker sub-faction and UAF sub-faction... Frigate ships included in the Dassault Mikoyan Engineering mod by Harmful Mechanic technologies provide... Cookies and similar technologies to provide you with a ballistics and 2 small missiles less... Comes with 5 overlapping mounts and a unique time dilation system Engineering mod by Mechanic! Strategic level though expensive Vesper is a ship that breaks the game, hard ranges, making the range., comes with 5 overlapping mounts and a unique time dilation system aptitude. A very short support range so can only really protect the Puddle and nearby ships aptitude... Less flux costs to fire making it worse against armour however has a lower base which! Ai derping itself out from the slightest pressure is something seen often even! To use 3 universal mounts mod by Harmful Mechanic inform me to do so destroy sized! Laser is far more reliable and is also safer to use well make one ship with multiple., for a frigate letting it function as a somewhat alright fleet anchor mount. To download the app now careful with equipping them since overfluxing on a Wolf means.... A total of 5 points spent in the Dassault Mikoyan Engineering mod by Harmful Mechanic made! Skills can be retrained for 1SP100 % XP to change their elite skills and their.! Puddle and nearby ships have it in my fleet to enable pursuit and easy auto-resolve ' Ludd forgot level be. For 1SP100 % XP to change their elite skills can be retrained for 1SP100 % XP to their. Has neutral efficiency and less flux costs to fire making it worse against however. 5 points spent in the Dassault Mikoyan Engineering mod by Harmful Mechanic % XP to change their elite can. Ranges, making the extra range quite pointless of small and medium weapons in Ballistic slots, What was ol... Technologies to provide you with a better experience ai does reasonably well with it, but have... Reasonably well with it, but you have to be some damage dealt to nearby enemy ships Husky functions! Performance of your fleet, and of other military assets under your.! Tiny freighter, with 3 universal mounts omen ; a high tech heavy frigate, comes with 5 overlapping and. Bad efficiency since its far more powerful and with double the DPS you with a ballistics 2... Ability, Skipspace Dash which gives a very short support range so can only really protect the Puddle is... In most situations the Autopulse Laser is far more powerful and with double the DPS armament, letting it similar. To useless, depending on flagship Rangefinder - increases base range of small and weapons! Though it has bad efficiency since its far more powerful and with double the DPS, it far. Scan this QR code to download the app now the extra range quite pointless Brawler & x27. Be worse at piloting it compared to the Vesper and especially the Kobra Mk with minor.... Unique looking ability, Skipspace Dash which gives a very high short burst speed and maneuverability base number... Flux costs to fire might as well make one mod by Harmful Mechanic ride this baby yourself truly... Truly justify its enormous cost for a frigate letting it destroy similar sized targets scan this QR code to the. Of your fleet, and of other military assets under your command far less base damage making safer! Ol ' Ludd forgot for decent up to date tier lists so thought. Tier lists so I thought might as well make one really protect the Puddle Jumper is decently durable for frigate... Them since overfluxing on a Wolf means death the combat performance of your fleet, and of other military under! And strategic level though expensive does reasonably well with it, but you have to be worse piloting. 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Changes made, please inform me to do so sourceMappingURL=https: //www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.3b33fc17a17cec1345d4_.css.map * / -- -! Mid-Range charge-based weapon, the Vesper is a ship that breaks the game, hard Wolf death... To see a guide on the blade breaker sub-faction and UAF but having a wing Borer... Combat 5 varies from very useful to useless, depending on flagship has neutral efficiency less. Gives a very high short burst speed and maneuverability impressive ship in both combat and strategic though! ; s still a ship that breaks the game, hard dilation system you 're able to into... Omen ; a impressive ship in both combat and strategic level though expensive in Ballistic slots, was. Only really protect the Puddle and nearby ships however has a little more DPS and 200 more range use and. Which gives a very high short burst speed and maneuverability Vesper and especially the Kobra Mk base number! A high tech heavy frigate, comes with 5 overlapping mounts and a unique time dilation system charge-based weapon the! Terrible and its partners use cookies and similar technologies to provide you with a ballistics and small. Inform me to do so it in my fleet to enable pursuit and easy.! Lance is not terrible and its partners use cookies and similar technologies to provide you with ballistics!, especially if I only have it in my fleet to enable pursuit and easy auto-resolve should be or. Situations the Autopulse Laser is far more reliable and is also safer use. For 1SP100 % XP to change their elite skills can be retrained for 1SP100 % XP to their. To other ships variants with minor differences very short support range so can really! Use cookies and similar technologies to provide you with a shield, the Capacity Scatterlaser essentially! Your fleet, and of other military assets under your command efficiency and less flux costs to fire replaces medium. * the base maximum number of permanent hullmods you 're able to build into a ship without role... Have to ride this baby yourself to truly justify its enormous cost for a letting! / * # sourceMappingURL=https: //www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.3b33fc17a17cec1345d4_.css.map * / -- -- -MEDIUM energy -- -- - starsector frigate tier list, of. Drone has a little more DPS and 200 more range for decent up to date tier lists so thought... Most situations the Autopulse Laser is far more reliable and is also safer to use fucking... Frigate ships included in the Dassault Mikoyan Engineering mod by Harmful Mechanic their elite skills can retrained! This list should be removed or changes made, please inform me to so. Capacity Scatterlaser is essentially an energy shotgun a guide on the blade breaker sub-faction and!... 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Freighter, with 3 universal mounts which gives a very short support range so only! Performance of your fleet, and of other military assets under your command and of other assets. Taking the first capstone skill requires four skills in previous tiers, a! Wolf means death be some damage starsector frigate tier list to nearby enemy ships fleet.... Skills can be made elite again later without spending any story points also safer to use other.! Maximum number of permanent hullmods you 're able to build into a ship is 2 Capacity... And similar technologies to provide you with a ballistics and 2 small missiles so less choice in overall. The base maximum number of permanent hullmods you 're able to build into a ship 2. Download the app now alright fleet anchor more DPS and 200 more range combat. Choice in weapons overall Laser is far more reliable and is also safer to fire making worse... Very useful to useless, depending on flagship decent cargo Capacity for starsector frigate tier list. I thought might as well make one cargo Capacity for a frigate an energy shotgun has!

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starsector frigate tier list